Top Critic Average
The use of advanced AI is what really makes this game stand out to me. In most cases, it seems this game would have been created and the AI would have been rather dumb. Making beating the levels all that much easier and causing the game to have little to zero replay ability and allow the person to beat the game in a short amount of time. That to me is the defining characteristic of this game. If you enjoy challenging yourself, and with the AI it quite literally could end up you actually challenging yourself, then this game is for you. There isn't the shooting or the great deep narrative just you and the neighbor trying to outwit one another. This game will definitely be one that I continue to play and to replay once beaten to see how fast I can get at each level and how long it takes before the AI really catches on to me.
Dynamic Pixels create in Hello Neighbor a unique experience in which the adaptive A.I. defies all expectations. Despite that, the final act is quite a miss-step when it comes to the puzzle elements. If you won't give Hello Neighbor a try for yourself then at least check out a stream of the game and enjoy it there.
Hello Neighbor is a rather interesting puzzle game with stealth and ‘horror’ mechanics present. This is another game where I’m on the fence when it comes to recommending it. It looks okay but still feels like an Early Access title with its controls and overall presentation. However, I did get enjoyment out of figuring out what I needed to do and pissing off the neighbour by throwing things at his face over, and over again. I think the game may be a bit mild for hardcore fans of the survival horror genre, but also a bit too reliant on stealth and running away for the casual gamer.
Hello Neighbor tries to offer a unique stealth horror experience unlike any other, and in my opinion, does it well. There are issues such as the difficulty of the puzzles and the physics engine but overall a great game worth your time. I’d recommend it even if you’re not a fan of horror games.
Hello Neighbor is an interesting release that is a bit too vague for its own good. It relies on some wonky physics for several of its puzzles, some of which are a bit “out there” about their solutions. It's a game that you're either going to love or hate as you try to complete its 8 to 10 hours long campaign.
Puzzles and stealth are the main attractions of this peculiar videogame by the russian Dynamic Pixels. A title fill with good intentions but full of bad results
Review in Spanish | Read full review
Despite its bugs and storyline, Hello Neighbor is still a decent game. The puzzles are creative and a lot of fun to solve, the art style is good, and the Neighbor AI mechanic adds an additional layer to the gameplay.
Hello Neighbor starts from a very interesting premise and presents a set of good ideas, but it fails miserably in practically each and every one of them. It lacks greater clarity when explaining its mechanics and, in short, a much more forceful proposal.
Review in Spanish | Read full review
Hello Neighbor is a game with gameplay based on luck and irrational puzzles in which success depends on good fortune and unpredictable AI rather than player’s skill. Also, the story is terribly slow and meaningless from start to the final levels. Although the game tries to flaunt the story in concluding parts, due to poor storytelling and immature background, it is still unsuccessful in affecting its players; it makes them happy just because of ease of its extremely boring gameplay! The only notable advantage of Hello Neighbor is its beautiful and unique type of 50s’ graphics. In addition, Hello Neighbor–like Alien: isolation– lacks implemented creativity; the game’s potential is buried beneath a pile of issues which disappoints both critics and players.
Review in Persian | Read full review
A "family friendly" survival horror that's far from giving us goosebumps. It lacks polishment (glitches, bugs... that make de game uglier) and offers a broken control that's its our worst enemy, more than the neighbor. It looks like a twisted Pixar movie, but way more plain. It relies on a good idea, but executed in the worst possible way.
Review in Spanish | Read full review
player contests and player vs. environment puzzles. Currently, Hello Neighbor tries to have its cake while eating it too, and everyone goes home disappointed when that happens.
Hello Neighbor is like a beautiful bubble from a bubble blower. It has beautiful colors and for a moment, it will enchant you. But like every bubble, even this one pops eventually.
Review in Czech | Read full review
All in all, Hello Neighbor is a massive disappointment and not a very good game in the slightest. While the game's nail-biting AI can make for some interesting moments every now and then, it doesn't make up for how hard the game is, how buggy it can be, and how bad the art style looks. At $29.99, there's absolutely no chance I can recommend it to anyone, unless of course, you like games that tell you nothing about what to do.
With a shallow plot, frustrating gameplay, and serious technical problems, Hello Neighbor fails miserably to turn its creative concept into something fun and memorable. Everything seems to conspire against the player's progress throughout the game and surely a good portion of those who try to venture here may end up losing interest at the beginning of the experience.
Review in Portuguese | Read full review
I was so desperate for Hello Neighbor to end that I regularly sought out ways to try and bypass the intended game. There could be something buried deep down, but the general execution of this steal-horror blend holds it back drastically. Even the quaint colourful world is hampered by the general sluggish feel and poor controls.
Hello Neighbor is a frustrating slog through a gauntlet of illogical puzzles that rely on persistence and thoroughness far more than cleverness, observation, or ingenuity. The stealth is hit-or-miss, alternating between feeling too punishing and borderline irrelevant from act to act. Some clever level design and a clear talent for making me feel creeped out eased the frustration, but don't present enough of a reason for me to recommend anyone put themselves through 15-20 hours of this. I wish I'd just stayed on my own side of the fence.
I honestly didn't hate Hello Neighbor, but an interesting setup and good intentions don't make up for sloppy design, unwieldy controls, AI that isn't half as smart as advertised, and myriad of other issues. A very specific type of player who loves finding secrets and proposing fan theories may be able to overlook Hello Neighbor's problems, but most will want to bury the game in the backyard.
Sticking with Hello Neighbor takes a lot of patience and forgiveness. While the lure of the secret in the basement is a strong one, the glitches, complicated puzzles, and problematic AI all make for a giant slog. With improvements this indie could be a spine-tingling horror game, one which plays on deep childhood fears and leaves a lasting impression, but in its current state, we wish that we'd just stayed at home.
A confused, messy stealth-puzzler with flaky physics and dodgy controls. Hello Neighbor's attempt to do something fresh with a classic cinematic concept is to be applauded, but the execution falls flat. A massive missed opportunity.
Charming at first but ultimately the victim of lofty ambition, Hello Neighbor is a game that simply can't capitalize off of its interesting premise. Quality-wise, it should have stayed in Early Access for longer until its vision was properly nailed down.
A great idea for a game, has an interesting look, and is reasonably fun to play. The potential for it to be better is felt constantly, and you can't help but feel disappointed that many things you hope to see don't ever happen.
Hello Neighbor could be fun, within the right parameters. The neighbour would hold a lot more terror if his actions carried any weight. The puzzling aspect of switches, hidden doors and traps would be more enjoyable were they staged within an inspiring world or using interesting concepts. But the game fails on all of these points, not holding attention, not really projecting any fear beyond the first few encounters, and the world feels as flat as the polygons used to build it.
Other than the portability – which, without tilt aiming, feels like an opportunity wasted – there's no compelling reason to pick the Switch port of Hello Neighbor over any others. Worse still is the feeling you've already seen all the best bits, just like an all-too-revealing movie trailer, but that's an issue with Hello Neighbor on all platforms.
Hello Neighbor has some good ideas, a dark story which should have been developed further and a number of issues that make it a horrible time the further you progress.
Ultimately, the game is a mish-mash of concepts and half-cooked ideas that are never fully developed, wrapped up in a cutesy aesthetic that is at odds with its (at times) dark and disturbing themes. This is one to avoid.
Hello Neighbor is a stealth game for youtubers. It’s really annoying and obviously unfinished and as such makes a great theme for a funny video. During gameplay I had three distinct feelings: boredom, discomfort and frustration. And sometimes anger when some flaws looked intentional. Avoid!
Review in Polish | Read full review
Frequently more frustrating than frightening, Hello Neighbor is a disaster from top to bottom. There's a nugget of a good idea here, but between the irrational puzzle design and inconsistent AI, the finished product isn't up to snuff.
An interesting premise, a striking visual style, and a mysterious game world that's bound to keep the gaming community pondering on what's going on in here, Hello Neighbor had the potential to be an iconic classic. Instead, the final release is nothing more than an overpriced, clunky, and incomplete mess of an experience. It's a shame, really.
Now that the game is out, I honestly have to say that I am a little bit underwhelmed. The concepts in the early access beta was not expanded upon. While it was refined to some extent, the game is still without its bugs and problems. The game showed so much promise but it released in practically the same state. Nothing significant was added, just more of the same. I probably would have had a different opinion if I jumped into this game after it was released but since I saw it grow, the new release holds very little for me.
Dynamic Pixels seems to have begun with a simple, brilliant concept, but struggled to make a cohesive game out of it. The AI neighbour and skewed environment are both wonderfully executed pieces of game design, but every other aspect of the project is flawed, making for a fundamentally unenjoyable experience. In some languages, "hello" also means "goodbye", and the latter is more apt here; no matter what horrors lay within the basement, they are not worth persevering through the horror of playing this game.