Top Critic Average
“Don’t get greedy.” Wiser words from my younger brother have never been more true. These are truly words to live by as unlike the Souls series that it takes inspiration from, Immortal Planet follows some of the tenants of the creator’s earlier title of Ronin which is a turned based platformer that involved plenty of thinking before committing to actions. How did that line of thought transfer over to an adventure hack and slash? Very well.
Those looking for a narrative focused experience or breathtaking visuals will probably come away disappointed. However, Immortal Planet translates the SoulsBorne world into a small isometric package and runs with it. For every Souls feature it misses the mark on, it makes up for it with an innovative twist on the formula with marked improvements in some ways. Immortal Planet manages to capture the strategic adrenaline rush of the Soulslike, while forging its own identity along the way.
A love letter to Dark Souls that is more than capable of holding it's own. An intriguing story and setting, well designed enemies and levels, a great art style and keen sense of musical direction all contribute to make Immortal Planet an excellent ARPG.
There are a few moments of frustration, but there are also times where it – dare I say it – surpasses Dark Souls in my mind. At the very least, it's a colourful, compelling, sci-fi Souls-like, and a great way to pass the time while waiting for FromSoftware's next announcement.
Get your controller out for this one, folks. It says recommended – I would check that in as mandatory. Take a breath, ease up on the button mashing, and follow the Old Man in our look at Immortal Planet. Currently available on Steam for the very reasonable price of 14.99 USD.
I’ve made quite a few comparisons between Dark Souls and Immortal Planet in this review, and to be honest it’s been a little unfair – after all, Immortal Planet is a much smaller game by an even smaller team. It’s more of a bite-size edition of the game that manages to capture the feel of the Dark Souls series, but not the essence. That being said, fans of FROM Software’s much loved series will certainly have fun Immortal Planet. It’s far from perfect, but its satisfying combat mechanics and introduction of its own unique ideas certainly help it offer a thoroughly enjoyable take on Dark Souls’ tough as nails formula.
Immortal Planet isn't the best that the Souls genre has to offer, but it certainly makes a strong effort to stand out, and as I mentioned before, it can serve as an excellent starter game if you're thinking of getting more heavily involved in the genre. If anything, the latest from teedoubleuGAMES proves that the Souls spirit will continue to live on even without the guiding hands of From Software.
Immortal Planet is a fine game but the biggest complaint I have are the controls, which make it more frustrating than it actually is. It has strategic combat and slow progression with rage quitting moments as well as drawing inspiration from the Souls genre. If you're fine with the limited control customisation then do check out this game for a never ending hack and slash adventure.
Immortal Planet is a decent game with a beautiful minimalistic art style and challenging battles, although it's unbalanced and confusing on many occasions.
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Really, Immortal Planet is mostly a game for Souls fans that just cannot get enough of FromSoftware's particular brand of action. While it could also work as an introduction to the series proper, what with its short length, Immortal Planet doesn't bring enough new to the table to really justify a purchase for anyone not already familiar with the Souls series. That it starts to recycle content in such a short time frame is also a crime, even if the combat can be engaging.
Immortal Planet is a game which needs more improvements before I can recommend people to play it. The idea behind the game is really promising. The artwork, sound effects...all in all this is NOT a bad game. What I'm trying to say is that it needs improvement before it can be called a good game. I sit in the middle right now. But if you like Souls-like games, and if you like challenges you should give it a try.
It just feels so unnecessary and obnoxious to, in my opinion, ruin a mechanic that has been used time and time again in combat-based games as a test of skill and timing, as well as a nice way to reset the battle from a distance.