Top Critic Average
Enjoy this with a willing friend (or three) if you like the idea of RTS games but suck at them. Jump right into online matchmaking if you're a pro. Test it out if you're RTS-shy.
Tooth and Tail breaks down the common RTS gameplay to its essence and simplifies the unit control. Intense multiplayer matches on random generated maps and a hard singleplayer campaign ensure long lasting enjoyment of a complex yet easy to understand indie hit.
Review in German | Read full review
I can easily recommend Tooth and Tail for anyone who enjoys the genre, even if you don't care for multiplayer. The story mode is robust and greatly enjoyable, but the multiplayer still has all the bells and whistles that veterans expect by now like replays and post-match graphs. I hope that a strong community forms around Tooth and Tail because it has rekindled my love of RTS games.
It's rare for a game to sneak in under the radar and genuinely catch me off guard. Tooth and Tail is one of these infrequent pleasures that feel like discovering a diamond amongst the coal. This is a stellarly constructed and well-considered RTS that goes a long way towards showing how the genre can stand out, even without the aid of a keyboard and mouse. When also factoring in the approachability that the art style brings to the table and its shockingly deep well of unit types, it becomes obvious that this is the full package. So, lace up your boots and reach for the ammunition. It's high time to blow some drunken squirrels back to hell, where they belong. Fire away, soldier.
A beautifully snappy RTS that boasts a great single-player campaign and an endlessly entertaining multiplayer mode, Tooth and Tail is essential for tactical newbies and veterans alike.
While its procedural generation can result in some unfavorable outcomes during its campaign, Tooth and Tail shows how to teach basic real-time strategy mechanics in a lovely way.
Review in Portuguese | Read full review
Those looking for a hot new strategy game should look no further than Tooth and Tail. Providing endless amounts of fun with fair and fast-paced action, Tooth and Tail fights tooth and nail for its place in the RTS pantheon. It proves that innovating on an old school genre is sometimes the best thing needed. This doesn't mean other games have to follow this design from here on out, but it shows that things can be done differently while being immensely enjoyable.
Tooth and Tail rebuilds the RTS genre with an easily accessible console-friendly design that retains the elements that make RTSs so much fun. Fast-paced gameplay, random maps, and a dark, humorous tale told not just in the campaign, but in the design of each unit. This is a step in the right direction over other bite-sized RTS games.
Tooth and Tail is an exhilarating, minimal RTS set during an animal Civil War in the 1910s. With plenty of gallows humor and a 16-bit Don Bluth aesthetic, it breathes new life into a tired genre.
If I’ve not stressed enough how this is isn’t just another strategy game, it bares worth mentioning Tooth and Tail features split-screen multiplayer, which is a very smart idea for a game such as this. When your play session’s length is entirely determined by how matched you are in your skill level against your opponent I can see that being a really smart way to play against like-minded friends. Sadly I didn’t get the opportunity to try this out, but if it’s anything like the campaign it’ll be one hell of a challenge.
Overall, I really enjoyed Tooth and Tail and the anthropomorphic animals with their retro-like aesthetic were whimsical and charming to look at. There is a lot of strategy and fun to be had with the controls never feeling too complicated, even while using a controller.
Tooth And Tail charts the midpoint between traditional RTS games and their massively popular mobile counterparts. It's quick and streamlined yet complex and deeply tactical when played competitively. Some fans of the genre will no doubt revel in customising their decks to devour their opponents, but others will find Pocketwatch's approach either too simplistic or not simplistic enough.
Its humour and quick mission times make it an interesting prospect in a genre filled with far-too-serious stories and long, drawn-out missions; but the constantly babysitting your units drags it back from being anything truly special.