Top Critic Average
You may call me biased, and yes, on some level that I am. I am both a fan boy and an academic in the area which this game focusses on. However, here is the crucial, unbiased fact that I think seals the deal for what makes this DLC in particular special. All of the additional content for Cities Skylines has been good, but if a new player was choosing just one package to go in on as their first addition to the game, this is the one I would point to. The level of additional content is the greatest.
I'll admit, it's taken me this long to feel the need to expand Cities: Skylines above it base offerings. Now I understand why. Each expansion brings heaps of free content to owners of even just the base game, so you might only pick up the full bag if it focuses on what you need. For me, Mass Transit feels unnecessary; whereas for others that may have been all they ever wanted. Green Cities is like sugar in this case. I don't need it, but I want it.
The gameplay isn't overhauled here, but it doesn't need to be. Cities: Skylines - Green Cities adds new content and refreshes current content, making for a more whole and diverse gaming experience, which is just about everything a good add-on needs to do. It might not be a must-have, but it does add to the Cities: Skylines experience, which is one the development team at Colossal Order has kept running strong since launch.
This expansion pack is for the real fans of the franchise, but it's a bit of a meager offer when compared to previous expansions. There is a decent amount of cool stuff in this expansion, but everything except the new waste disposal options feel all that necessary.
Although the newly designed buildings and overall aesthetic differences to Cities Skylines are a welcome change, one cannot help but feel there is a large degree of missed opportunity and overall lost potential, with the aforementioned designs changes as well as the disappointing, and limited new set of maps.