Metropolis: Lux Obscura
At £7.19, Metropolis: Lux Obscura is affordable enough to land a quick fix should you desperately need one, although in comparison to the average mobile match-three puzzler it stands highly overpriced.
Lux Obscura is a unique budget game with cheap frills, It’s possibly one of the better stories behind a match-three puzzler, but it’s unfortunate that it’s going to be the scantly clad, seductive women who will sell the game, not the quality of the battles.
Match-3 is fun. Try it out for that. The art presented here is also nice and enjoyable for fans of comics. Just be sure to put up with boring characters, throwaway lines and the occasional bugs with your short hours on it.
"Slimy, short and buggy puzzle game with nice art."
Review in Finnish | Read full review
This match 3 game bases its story and style on Sin City. Gameplay is too random though and the game may be too difficult or too easy from the get-go. It's cheap and can be fun, but you can't expect anything from it.
Review in Polish | Read full review
While the recipe is different with its noir-style comic storytelling, Metropolis: Lux Obscura is just a simple Match 3 that ends quite fast. For the price asked, I can't really recommend this game.
Overall I’ll say I was pleasantly surprised by this title, and it has far more redeeming qualities than its adult-skewed content. Once I got immersed in this world and met my first bad end I was quick to give it another go, to try to find the combination of actions that would improve my outcome. While I was able to trigger different story elements and I thought I was in the clear on my second run it turned out that, in general, I’d been a very bad boy in the past and that path had it all catching up to me. In general I’m a fan of the noir style so while on its surface some of the content can seem excessive within the context of the story they’re telling it at least seems pretty natural. While there are better puzzle games out there the story is what makes or breaks the game above all else, and it is a fairly satisfying one.
Originally released in October of 2017 for the PC, it’s now making its way to the Playstation 4/Vita, Xbox One, and Nintendo Switch, but I’m reviewing the PC version because it allows for a broader range of useful review experiences. Also, I was immediately struck by the art style, and in a flurry of naked enthusiasm, requested a key for it without doing my usual exhaustive research. You may notice that those two reasons are mutually exclusive, which might lead you to think that one of them is a lie or exaggeration, and I can think of no better way of explaining this game’s vibe than that; this is a game where all roads lead to something horrible and some mysteries are never resolved, but one in which such outcomes are consistent with the state of the world.