Equin: The Lantern

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General Information

Available on:PCAug 27, 2016

Developer: DXF Games

Genres: Roguelike, RPG, Strategy

A randomly generated deal, each game is different! Story: You're a kid. Who's gray. With rabbit ears. People have been grumbling about the goings-on below town. Seems there's some sort of magic lantern that's throwing the whole joint into chaos. Yeah, that's what I said too! Full of it, they gotta' be, right? Turns out- not so much.. So.. What's it you do again, kid? Warrior? Thief? Wizard? Cleric??! Cultist??!! OH! A lawyer!? Hahaha, well you sure had me fooled there for a while.. little jerk.. Here's what you're gonna' do: Head below town, JUST FOR ME, and see what the hell that Lantern's on about. They tell me it turns all kinds of colors, and each color changes the rules. How so!? What am I, an electrician?!? That's up to you to find out! And so you did! --- Equin: The Lantern is my fun roguelike with some wholly original ideas. Easy to get into, tough to master. Conquer the 50 floor dungeon and its evil inhabitants in a quest to the bottom of the joint to find the mysterious lantern itself. With features like a turn-based 1st person battle system, Auto Killing weaker enemies, an XP Hit Streak bonus, hundreds of weapons and armor to find, diabolical floor events to shake things up, a lantern who screws with the rules, and oh yeah- PERMADEATH BABY, this is the game for those who like a good challenge. STRATEGERIZE by slamming doors in your enemy's face to lock them in a room, or lead them into a web and trap their stank @sses. Watch out for stronger champ versions though and much stronger bosses at every turn!

Equin: The Lantern Trailers

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Equin: The Lantern, Trailer 2016 thumbnail

Equin: The Lantern, Trailer 2016

Equin- The Lantern, Gameplay Video thumbnail

Equin- The Lantern, Gameplay Video

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Equin- The Lantern, Gameplay Video #2

Equin: The Lantern Reviews

Equin: The Lantern certainly isn't a bad roguelike, but it does come across as rather confused in regards to what it's trying to achieve as a videogame. The main Lantern system is totally unexplained and stamina as a concept, while good overall, can lead to moments where it feels like it was implemented for difficulty purposes over gameplay ingenuity. The RPG elements are all fairly standard, inventory management is simple enough, and the five classes do add a degree of replayability, but the randomness of the procedural generation is what really makes or break a run. It's entirely possible to run through several floors with minimal enemies, but all that means is that the player won't be properly levelled or geared for higher floors. More than anything, Equin is stuck in a miasma of genre conventions with unique mechanics that barely scratch the surface of true individuality.

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