Equin: The Lantern
Developer: DXF Games
Genres: Roguelike, RPG, Strategy
Equin: The Lantern certainly isn't a bad roguelike, but it does come across as rather confused in regards to what it's trying to achieve as a videogame. The main Lantern system is totally unexplained and stamina as a concept, while good overall, can lead to moments where it feels like it was implemented for difficulty purposes over gameplay ingenuity. The RPG elements are all fairly standard, inventory management is simple enough, and the five classes do add a degree of replayability, but the randomness of the procedural generation is what really makes or break a run. It's entirely possible to run through several floors with minimal enemies, but all that means is that the player won't be properly levelled or geared for higher floors. More than anything, Equin is stuck in a miasma of genre conventions with unique mechanics that barely scratch the surface of true individuality.
Equin: The Lantern, Trailer 2016
Equin- The Lantern, Gameplay Video
Equin- The Lantern, Gameplay Video #2