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For me, the more of it I played, the more I found it got in its own way. Its clumsy prose is a struggle to read, its difficulty spikes are aggravating, and the sense of being directionless is too all-pervading. I feel certain this will find its audience, and what a joy for them. But sadly, not so much for me.
A book could be written about the numerous meandering, intermittently functional conversations that at first seem to exist solely to create needless drama, but quickly pivot to take on a confessional tone. It’s ironic for a game that pushes oppressive-religion themes so vigorously to eventually devolve into what appears to be a self-pitying writer vicariously self-flagellating using their stand-ins, denying anyone real closure or redemption because everyone is written to be deserving of punishment. At the end of the day, though, it just makes me tired. This game is draining in all the wrong ways.
That's where Iconoclasts lives too, outside the lines. Of its genre, its inspirations, and its expectations. It's a delightful surprise, the kind that doesn't come around often enough.
While most Metroidvanias find themselves struggling with their pace, Iconoclasts never lets up. It's one of the best of its kind and definitely needs to be played.
Iconoclasts is quite an enjoyable game. It has a strong foundation, with characters brimming with personality and a colorful world. Each location in the world has its own distinct look and mechanics that make you perfect your skills, learn how to use the abilities Robin has, and find new skills that will help you find your way into new spots. It's a game that flows well, where each area might take a second or two to find out what needs to be done, but should rather quickly pick up what needs to happen to help Robin continue her journey and save her world from One Concern.
Iconoclasts is one of the biggest surprises of the year. Despite occasionally suffering through the story sequences, I found that I couldn't stop playing (it's about 10 hours long). I can't recommend the game highly enough--go play it.
Iconoclasts is a pretty fantastic game. The story is fun and interesting, the controls are tight and near perfect, the art and animation is beautiful, and many of the puzzles and traversal are both fun and challenging at the same time.
Iconoclasts has some shortcomings, such as a few overextended stages in the middle of the story and a very high difficulty in some parts. But an interesting story, puzzles, accessible skills and bosses leave just an incredible amount of the most positive emotions.
Review in Russian | Read full review
Iconoclasts plays well, looks great, and has some strong level design, but the unexpected highlight is a narrative that examines topics like religion and environmentalism in a well-realized world with real consequences
Iconoclasts is an amazingly well-done game that never settles down for more than a minute, effortlessly switching from one challenge to another and never letting the player get too caught up on an area.
Iconoclasts is a kind of game that no AAA studio could ever have made. It has all the mechanics, visuals and other easily judged elements that a video game needs, and nailed down really well too, but it also has a less tangible feel to it that just endears it to the player. Even among other nostalgic pixel-art metroidvania games, this one stands out, and ought to be remembered as one of the indie greats.
On the whole, Iconoclasts is a memorable, thought-provoking, and enjoyable take on the Metroidvania genre which manages to stick out from the crowd with its chipper presentation and deeper storytelling style. Couple those elements with some of the best 16-bit spritework we've seen and a killer lineup of awesome boss encounters, and you've got another must-have for the Switch library. It may have been eight years in the making, but this one has certainly been worth the wait; don't miss out on this one.
Most impressively, Iconoclasts evokes nostalgia without feeling derivative. It hits a lot of character tropes, but it manages never to feel stale thanks to fantastic visuals, a memorable world, and solid gameplay.
Iconoclasts is a brilliant game that permeates from the amount of care and time put into it. It is by far one of the best of 2018, and I recommend everyone give it a go.
The Nintendo Switch is becoming a treasure trove of excellent indie games and Iconoclasts is a jewel that shines as bright as some of the absolute best. Like some of the best RPGs with deep character development, this is the type of game that will sit with you for days and weeks after you've finished it.
Iconoclasts is a game that you can't help but smile while playing. The meticulous attention to detail in every facet of the game save its storytelling (which is good, just not great) is remarkable. Failure to capitalize on the Switch's HD Rumble is a bit disappointing, but it's a minor blemish on an otherwise excellent experience.
If you have ever been turned off Metroidvanias for their tendency to prove too confusing or challenging, or pined for a larger focus on plot, Iconoclasts is the answer. By relegating the heavy exploration side of the popular genre in favour of driving a captivating narrative and characters to the forefront, Joakim Sandberg has crafted a 2D adventure that comes out as one of the most entertaining of the year, and certainly in the genre as a whole. Don't sleep on this.
Iconoclasts is a game that, having its story as the main focus, deals with subjects such as faith, oppression, exploration of other peoples and prejudice. Beyond that, it succeeds in the technical aspects, despite some weird design choices. Joakim Sandberg is to be congratulated for, alone, being able to create one of the best games of the year.
Review in Portuguese | Read full review
Don't let first impressions fool you. Beneath the bright colours and initially sunny disposition of Iconoclasts lies a game that is going to challenge you in a variety of ways. It will force the best from your quick-twitch-skills, with fast-paced and frenetic combat. It will strain your brain with tricky puzzles and unique boss encounters, and it will also present a world whose obstacles and solutions may even challenge your own ideals and world view. This is an experience that cannot be missed by fans of both 2D action platformers, or by those seeking a greater level of mental and ideological engagement.
Iconoclasts is a well-made game which reflects the love that has been poured into it so clearly. The game is full of excellent dialogues, deep combat system and scenes that take your breath away.
Review in Persian | Read full review
Iconoclasts takes the Metrovania genre to a new level of polish and charm, with plenty of secrets and a story that's surprisingly refreshing for the genre. It may not reinvent the wheel but rather shows that there's still plenty that can be uncovered when you apply seven years worth of polish to the sidescrolling standard.
Joakim Sandberg solely developed this game pixel by pixel for around 7 years, and the end result is an amazing adventure game with a lot of passion. without a doubt, this is one of the best 16-bit games of recent memory. the only negative thing about the game is the fact that tweaks are not really that helpful, which impacted our desire to discover more of the world's secrets.
Review in Arabic | Read full review
If you’ve got room in your Switch collection for one more Metroidvania, be sure to make it Iconoclasts. This gorgeous game combines fun gameplay with a unique story to create an exciting world to explore.
Iconoclasts' combination of clever Metroid-inspired design and lush art offers more than enough incentive to stick with it, even when the ambitious plot doesn't always connect. This is a strange, complex game that – refreshingly – doesn't play quite like any other work in the genre. Iconoclasts offers a welcome reminder that they don't all have to play the same way.
Iconoclasts is a fun, beautiful platformer with great puzzle design and an engaging, thought-provoking narrative. Be prepared to think critically on multiple levels for this harrowing tale!
Iconoclasts blends a complex story with neat puzzle platforming, and does so in great style. The game's length occasionally works against it, and the boss fights aren't all winners, but the story is worth seeing through to the end thanks to a memorable cast of characters and plenty of variety along the way. It's just a very robust, unique game that you'd be a tool to miss.
Iconoclasts isn't a trendsetter within its genre on a mechanical level. It has great puzzles and poorly-handled combat. Yet there's such huge amounts of time and personality poured into how Iconoclasts looks, and how its game world is built up, that it's easy to forgive such issues. It's a gorgeous 2D puzzle platformer with interesting characters, and that is enough to see it rise above merely being 'good'.
While Iconoclasts may not reinvent the platformer, it does do the basics of the genre extremely well. When combined with a resonant, engaging story and colorful style, the title emerges as a great example of the power of one man's persistence and vision.
Iconoclasts is a different type of metroidvania, favouring environmental puzzles, exploration and story over combat and variety, wrapping everything up in a gorgeous 16 bit pixel art: we cannot avoid recommending it if you're in for an ingenious ride.
Review in Italian | Read full review
Iconoclasts is yet another proof of how independent software is taking up an increasingly important part of the gaming market. Made with an almost palpable devotion, Sandberg's game manages to stand out for its unexpectedly mature narrative and superb level design. A few too cryptic puzzles and the massive amount of text could frighten users looking for a "pure" metroidvania. This doesn't affect the personality of Iconoclasts, which reveals itself to be a truly, great game.
Review in Italian | Read full review
Iconoclasts is a gorgeous pixel art metroidvania with some great ideas. Action, platform and puzzles are fun. And the narrative and characters are really compelling. A total success.
Review in French | Read full review
Iconoclasts is a near-constant delight, offering story that can be charming or silly or insightful, combat that is involved, puzzles that challenge the mind, and a feeling of endless excitement and adventure.
Joakim ‘konjak’ Sandberg’s Iconoclasts is a one person show that’s a decade in the making. And it pays off so incredibly well in ways you wouldn’t expect. It has its frustrations with certain boss battles, but those can be easily looked over when looking at the larger picture. The game released at a time where in our current climate in the games industry and as a people where Robin is what we all want, and need to be. Iconoclasts is a game that defies expectations and norms, and has been worth that wait.
There's a lot to like about Iconoclasts, but it unfortunately never makes the jump from good to great. Not only does it fall into some of the pitfalls that other platformers have exposed throughout the years, it also lacks any innovation that truly wows. That's ultimately fine, as players are treated to a very polished puzzle-platformer with a surprisingly interesting story. Those who pick up the game will surely enjoy their time with it, but don't be surprised if you've felt like you've played certain segments a dozen times before.
Iconoclasts succeeds on delivering a deep and impressive story that is full of surprises. Despite a boring and shallow combat system and the misleading level structure, it is still worth your time and money
Review in Persian | Read full review
Iconoclasts was conceived for more than seven years and that shows the affection and details that we will see throughout this narrative adventure with touches of metroidvania.
Review in Spanish | Read full review
Iconoclasts has a genuinely interesting story, told in a way which is too obtuse to come across well. It also leaves quite a lot on the table without properly explaining things. Its characters are charming, lovable, believable, detestable, and sympathetic all at once, and watching them go through the events of the story can be captivating. Unfortunately, it takes Iconoclasts about halfway through before it begins to even feel like a game, and while the gameplay progresses a bit more from there, it still never reaches the heights I think it could have. At just 11 hours for the main campaign, it's something I would definitely recommend to anybody looking for something to dig into without much time commitment. Also recommended, start the game on hard mode; normal leaves things much too plain. I definitely believe that if the game's creator, Joakim Sandberg, ever places himself in the directorial and lead writer positions of a small development team, all of the depth that the gameplay and exploration elements were sorely lacking could reach their full potential and then some, creating something absolutely great.
An old school game that may be too old on things like variety, but beyond that you'll love this indie proposal if you are into metroidvania games.
Review in Spanish | Read full review
Pretty good game! The gameplay mechanics are slick, the enemy and boss variety is excellent, and the story is just crazy. However, the difficulty, tweak variety, and controls could use a little work.
Perhaps Iconoclasts just tries to do a bit too much of everything, which is stunning considering it has come from a single person's creative drive, which is so compellingly impressive. A decent edit of the script, fewer bosses and puzzle repetitions, and the rest could have been refined even more. Seven years ago Iconoclasts would have blindingly stood out on its artstyle alone – as it indeed did when announced, but now it has to compete with a plethora of other captivating 2D pixelart games. Luckily for Iconoclasts that, despite its flaws it still stands tall amongst its peers, both recent and its contemporary forebears.
Iconoclasts took me about fourteen to fifteen hours to complete. Around ten hours was fun. However, it’s the other five hours I’ll remember like the frustration of trying to figure out what obscure mechanic I needed to use to progress or the time spent wandering around aimlessly with no direction. Iconoclasts tries its hand at action, puzzles, and Metroidvania and doesn’t commit to any of them. The end result is mediocre.