Lost in Harmony
Lost in Harmony is a solid take on the rhythm genre.
In the end, Lost in Harmony just doesn't deliver. The dual stories can be hit-and-miss for some players, but the music is good in both tales. However, the poor gameplay implementation sinks the experience, and the lackluster presentation doesn't help, either. The game is inexpensive at $6.99, but it can only be recommended if you've exhausted all other options and still want something to play that isn't terrible.
If you’d have told me that one of my favorite games of 2018 would be a rhythm game originally released as a freemium mobile title in 2016 and only now receiving a paid version on the PC and Nintendo Switch, I’d have laughed in your face. Lost in Harmony is that game, though, and it’s not an exaggeration to say that this game is playable art (for the most part, at least) now that there are no freemium currencies and ads trying to worm their way into the experience.
As an exploration of artistic expression Lost in Harmony is a gorgeous and fascinating feast for your senses, blending great music with visual flourishes throughout. I suppose you could find the story of Kaito and Aya to be a touching one but it’s also only used as a vehicle for driving Kaito’s dreams and not much more for the most part. If you’re someone who really wants to master levels and nail their execution, or even tend to get frustrated by unfair or sloppy sequences it’s the controls that will absolutely grate on your nerves. I appreciate what they’re trying to do but the controls simply don’t hold up to the action on the screen. You can work through it and progress but there’s no denying they’re aggravating. All of this makes Lost in Harmony tough to recommend over better-executed genre titles, though there’s nothing else quite like it on the system so that does make it novel.