Lost in Harmony
With some more focus and better design, this could have been a relaxing and reflective trip about dealing with grief and loss. Instead, it just feels like an obstructive way of listening to an album.
Lost in Harmony is a very ambitious title that mixes a surprisingly infectious soundtrack with frantic and fun rhythm-platformer gameplay. It's one musical romp that's great for rhythm game players of all sorts, and I can't wait to see what DigixArt does next!
If you want to make a visual novel with a heavy emphasis on music that's also a rhythm game, you had better be ready to make something really truly special to make it work—Lost in Harmony: The Musical Odyssey is not.
Lost in Harmony is an interesting rhythm game with a fine soundtrack and a compelling plot, which along with a decent gameplay make this an option in mind for fans of music games. The experience would be significantly better if the game was not so clearly based on its mobile version and the price was more in line with that of its original incarnation.
Review in Portuguese | Read full review
Lost in Harmony on Switch tries to do a lot of things and fails at most of them.
Lost in Harmony brings some imaginative ideas to the table, but those ideas are a struggle to enjoy due to the game's somewhat sloppy execution and even sloppier port job
Overall, Lost in Harmony feels and looks unpolished to me in terms of the basic gameplay and beats you are supposed to time to the music, which is the least you should expect from a game of this genre.
Overall, Lost in Harmony, while providing a couple hours' entertainment, is a well-designed runner with great music. It is a definite hit with people who love this genre, though the integration of the rhythm isn't stellar. I won't be getting lost in the game for a second play-through, but I enjoyed my time with it.
Lost in Harmony is a solid take on the rhythm genre.
Lost in Harmony is a game that suggests a deep, meaningful relationship with music as a medium, but it only superficially uses musical clichés as a vehicle for its story. Again, this in itself wouldn't be a problem if the story was an incredibly poignant one which was improved by the form of dreamscape storytelling utilised in the game. Unfortunately, DigixArt clearly meant well, it struggled a little with turning a sad story into an interesting one.