Liberated is a game that could have been better. The premise is fine but full of clichés, and there's nothing new to make it more interesting to those who have heard these stories countless times already. The presentation is nice, but the pauses between page turns feel unnecessary considering the style. The gameplay feels repetitive, since direct violence is the only viable answer. Unless you've been dying to get this one the moment it was announced, you'd be better served putting it off for something else instead.
Resolutiion is going to appeal to players who can accept the game's vagueness in both the gameplay and story. Players would also need to appreciate wild difficulty swings with a serviceable combat system in a setting that can sometimes be described as a fever dream. It's certainly not going to be a huge hit, but there's enough here to appeal to those who are looking for something different.
On its own, The Walking Dead: Onslaught isn't a bad title. The gameplay is decent enough if you wanted something with a little more substance than the first crop of PSVR titles, and the length is more in line with a traditional modern title versus a VR-specific offering. The problem is that the bugs with hit detection and checkpoint triggering are enough to sap away any of the fun that the game could have provided. The other problem is that we aren't that far removed from The Walking Dead: Saints & Sinners, a much more satisfying experience that feels like what all VR games should aspire to. This probably would have gotten a higher recommendation if the release dates were reversed, but as it stands now, this is more for the TV show fan who wants a fun diversion, as long as they're willing to accept some big issues; this isn't suited for someone who's looking for the next big VR milestone title.
WarriOrb fails to do many things right. The combat is lackluster due to boring enemies and an uninteresting set of moves. The floaty controls clash with the constant need for perfect platforming. The frailty of your character is inconsistent with the dangers you face, and the checkpoint system feels broken. Even the ball physics and spell system fail to impress, despite how often they're used in the latter half of the game. Combined with a passable presentation and an uninteresting story, there are better games you can spend your time on instead.
You can't help but coming away from Never Breakup with mixed feelings. The concept remains novel, and there are a number of stages to make the experience feel meaty, even without a narrative. While the player can get used to the wobbly controls, the lack of variety in the co-op challenges - and the sense that a number of areas don't seem to be designed with the co-op concept in mind - robs the game of any fun. It isn't a terrible co-op title, but you're better served by going with other co-op experiences first.
Serious Sam 4 is a very good game in an underwhelming package. There's no doubt that the relentless carnage and large levels hit the sweet spot of old-school FPS charm in the solo and co-op modes. It feels good to shoot, dodge and scramble to pick up items at a frantic pace. The various bugs, long load times, and lackluster presentation drag things down significantly. It is well worth playing if you need a classic shooter fix, but be prepared for rough times until a few patches come into play.
Mr. Driller: DrillLand is an excellent game for puzzle fans of all types. Longtime series fans will find that this is the pinnacle of the series, with almost endless replayability due to formula variations and online leaderboards. New fans will find this to be the perfect entry point given the variety and available difficulty settings. Unless you absolutely dislike puzzle titles, DrillLand is worth a spin.
As stated in the beginning of the review, Infini rewards those who can accept its oddities. The story and presentation aren't going to be accepted by the masses, but if you're up for something that you likely haven't seen before and want to try out some atypical puzzles, give Infini a shot.
At most, some people could consider Potata: Fairy Flower to be fine. The platforming is good enough, and the game's multiple endings provide a reason for a few replays of the short journey. Even the combat is serviceable once you recognize the game's faint tells about landing hits or being hit. However, from the boring puzzles to the bad translation and the performance and graphical issues, there's enough here to drain one's enthusiasm for the title. There are worse platformers out there, but there are also loads of other better platformers to enjoy before spending time with this one.
Tell Me Why is a memorable experience that's done well. The adventure portions are a good reminder to adventure game fans that the classic experience of logical puzzle-solving is alive and well, but the narrative becomes the driving force for completing the title. From the natural reactions to the characters to the assurances that the subjects of culture and transgenderism aren't just there for show, everything is elevated to the level of some of the best television dramas. For those who want something that's still considered new in the gaming landscape, Tell Me Why is a title that's well worth checking out.