Jackson Bostian
Unfortunately, once my interest waned, it never returned. However, the game is cheap, and I’d say it’s worth the buy if you’re looking for a silly way to kill half an hour, especially with friends.
It’s beautiful, it has great music, it shows promise in its themes, but that’s about it.
Guacamelee! 2 is a good time, but it’s not without its faults.
The gameplay of Ride 3 is fine. There is a ton of content. If you’re a fan of the series or racing games in general, then I would expect that you would enjoy this game. However, the game is practically turning newcomers away at the door, is encouraging grinding drag races over practicing to improve, and has some slightly suspicious AI behavior at higher levels
The game isn’t ground-breaking, but it’s not a step backwards either.
Corpse Party: Book of Shadows is, quite frankly, unremarkable. It’s not atrocious enough for me to say that I hated it. I didn’t hate it. If you’re a hardcore fan of visual novels, you might not hate it. However, I certainly wouldn’t recommend that you seek it out.
Somewhere in Steel Rats is a game I would gladly play and recommend. Unfortunately, the pieces just didn’t fall into place often enough for me to call the full game good. The game overall is a very stylistic “okay.”
Strange Brigade brought me the most laughs of any game I've played in a long time and really packs the fun to boot. The narrator's wit brings so much personality to a premise that we've seen before that it feels like an entirely new experience.
Would I recommend you buy Little Dragons Café for a child at its current price point? Absolutely not. There is plenty of content and it's a decent game, but there are a lot of other games that are on-par with this one that are selling for less than half the price. Until the price comes down, I can't in good conscience recommend that you buy it, and that's a shame.
CastleStorm does a good job of combining polished mechanics from other games with a decent script to form an entertaining game. It's nothing spectacular, but it's certainly fun.
Those who worked on the pixel art, on the aesthetics, or on the music, hats off to you. You did great work. I wish the game I played was of the same caliber.
Okami is like a clock without hands: timeless.
For all its flaws, Monster Hunter: World is proof that a game can be more than the sum of its parts.
As a game, The Mooseman falters, but its atmosphere, tone, and storytelling all take huge strides to make up for the lacklustre gameplay. All-in-all, it's certainly not bad, and I don't feel guilty recommending it.
Aside from those differences, the game… is basically Terraria. Unfortunately, the game doesn't have the massive variety and polish of Terraria's crafting system, doesn't have the interesting biomes of Terraria, doesn't have the crazy enemies of Terraria, and it doesn't make allusions to Lovecraftian horror. That isn't to say Dig or Die isn't fun. It is. I had a legitimately good time playing it, and that should mean something.
Overall, the entire story felt a bit hollow. I had no reason to connect to anything in the game. Nothing in the story was explored in depth. The hotel as a set-piece was wasted. The whole narrative was shallow. The game shows potential, but it is so incohesive and unimpressive that it flounders as a whole.
Truth be told, I had a great time with Gray Dawn.
If you want to make a visual novel with a heavy emphasis on music that's also a rhythm game, you had better be ready to make something really truly special to make it work—Lost in Harmony: The Musical Odyssey is not.