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Gray Dawn

Interactive Stone
Jun 7, 2018 - PC

OpenCritic Rating


Top Critic Average


Critics Recommend

67 / 100
5.5 / 10
7 / 10
5 / 10
7 / 10
7 / 10
Digitally Downloaded
5 / 5
Rely On Horror
7 / 10
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Gray Dawn Trailers

Gray Dawn Launch Trailer thumbnail

Gray Dawn Launch Trailer

Gray Dawn – Official Gameplay Footage thumbnail

Gray Dawn – Official Gameplay Footage

Gray Dawn Gameplay Trailer – Despicable Things thumbnail

Gray Dawn Gameplay Trailer – Despicable Things

Gray Dawn Screenshots

Critic Reviews for Gray Dawn

Truth be told, I had a great time with Gray Dawn.

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A short and mystical experience marred by several flaws, Gray Dawn falls short of its great potential.

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Grey Dawn tells the compelling story of a young priest devoured by his distorted inner world. It uses religious imaginary and blafemy to convey the struggle he's facing, adding a backstory of an alleged murder. Too bad it is too easy and offers bizzarre gameplay solutions.

Review in Italian | Read full review

Gray Dawn is true to its description of being a psychological thriller with religious elements, but it can't seem to focus in on which religious elements it wants to portray.

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Gray Dawn is a religious psychological thriller that offers an intriguing story with some breathtaking visuals that is sold a little short by some tedious gameplay and subpar voice acting

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The only downside to the formula adopted by Interactive Stone is that they have clearly exaggerated with the religious iconography. Apart from that, and a few design issues, Gray Dawn is a short but deep immersion into the human subconscious, an exposition of the endless battle between good and evil.

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I have never played any other game quite like this which uses all the trappings of religion in a way that subverts our everyday conceptions of it. What happens when you hold people to artificial standards of behaviour that turn everyday acts into punishable sins? This game peers at the line between portraying real life religion in a game and using it as artful commentary, and completely obliterates it.

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An abstract, intimate tale of grief crafted by a team with enough resources to realize their vision effectively. Its focus on religion and spirituality really helps set it apart from the crowd and it felt cool to inhabit and explore the world of the game. It was also lean and didn't overstay its welcome.

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