Domenico Musicò
Among Ashes is one of those indie titles that should be celebrated for its great ability to break out of the box through brilliant narrative and game design solutions. However, it has to curb its ambitions because of so many technical problems due to its low budget.
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Indiana Jones and the Great Circle is one of the best adventures in the series, capable of recreating the great atmosphere of the early days and offering players a story that fits well into the timeline. However, the first person perspective makes it lose much of the dynamism we would expect from an Indiana Jones game.
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Mea Culpa is the satisfying DLC of Blashemous 2 sewn gracefully on all lovers of the main adventure. More challenging in the boss battles and more complex in the platforming stages, in the three hours or so of gameplay, the game also reveals some surprises related to the saga's history that fans cannot ignore.
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Slitterhead is a graphically and structurally rather old game that fails in any way to approach either modern productions or the other glorious works of the Keiichiro Toyama. The only good cues come in the form of the ability to control different characters through possession, which make the traversal and combat dynamics varied, but the dilution and repetitiveness of certain quests tend to dull enthusiasm soon.
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A Quiet Place: The Road Ahead is both a faithful transposition and a valid first-person horror. The few variations on the theme throughout the adventure force the player into an extremely compassed pace and a really high dose of patience, so it would have served the game better to have been able to have many more contrivances within it than have been seen in the films.
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Nikoderiko: The Magical World is everything that nostalgic fans of old platformers need to dive back into the memories of yesteryear. It may not be among the most original games of the past decade, given the many similarities to Crash Bandicoot and Donkey Kong, but the care with which the work was created allows it to stand at more than decent levels of harmonious enjoyment.
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Bloodless mixes some of the combat mechanics inspired by Sekiro, with a strong emphasis on dodges, precision movements and countermoves. Not everything works perfectly, the pacing is a bit slow at times and there is a feeling that the whole adventure is a bit too drawn out.
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Konami and Bloober Team revive an invaluable piece of video game history. One of the best games of all time returns with the deflagrating power we remember so well, showing even modern audiences why it still remains the boldest and darkest psychological horror ever seen in the video game industry.
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Disney's Epic Mickey: Rebrushed is a solid revitalization of a work with grand ambitions, perhaps weighed down by the high expectations surrounding its creator. While it remains a good game, straddling the line between platformer and action-adventure, the overall quality feels somewhat inconsistent. The remaster smooths out some of the game's more notorious rough edges and improves certain aspects of gameplay, but it can't fully overturn the fate of a title that needed to do much more to leave a lasting impression.
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Broken Sword - Shadow of the Templars: Reforged is a successful restoration operation that brings back a timeless classic of the genre and an unforgettable piece of video game history, now boasting 4K resolution and a number of useful enhancements for the best version of the game to date.
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Star Wars Outlaws should have been a smaller game, without the open world requirement at all costs. It falls into the usual mistakes of previous Ubisoft games, while it gives its best in the main missions, which are well structured and able to meet the favor of fans of the saga.
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TMNT: Splintered Fate looks and feels like a mobile games with lots of structural limitations and a bit of forced tracking during the fights.
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Tomba! Special Edition is first and foremost a preservation operation. It is a definitive edition of a classic PlayStation game with some extra and some quality of life improvements.
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Thalassa: Edge of the Abyss is a walking simulator with a compelling story, but it feels and looks like a game from at least ten years ago.
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Nobody Wants to Die is just a pot-pourri of themes and scenes already read in old books, seen at the cinema and played in many other modern games.
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Conscript is a terrific survival horror that sticks to the genre while tries to do something new: the brutal setting of the First World War and the absence of classic monsters. The result is one of the best indie horrors of the last decade.
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Kunitsu-Gami: Path of the Goddess is a blend of genres that demontrates how Capcom is one of the few brave Majors left that can experiment with games in a market of mere clones. Not a top-notch game, but a very consistent one.
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Shadow of the Erdtree is far more than a simple DLC. It's a huge expansion that looks like a brand new game, with new hard challenges, a remarkable map design and more than 30 hours of marvellous discovery and brutal boss fights.
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Still Wakes the Deep is a classic walking simulator with few interactions. It's a very linear and guided horror game with a good story and a gameplay that comes from 2010, too simple to leave a mark in this competitive market.
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Nine Sols mixes platform and metroidvania elements with a Sekiro-lite combat system. The result is a game that does many things well without excelling at anything.
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