All in all, Wartile is a fair indie game: it is different, well-executed and humble. If you like tabletop games or if you are just looking for something different, tactical and fun, you will not regret the 15 hours spent moving the Vikings from hexagon to hexagon.
Moons of Madness tries to fit in a genre of experience games like Everybody's Gone to Rapture or What happened to Edith Finch. The potential is there because of the sci-fi setting and the Lovecraftian tale. Unfortunately, Rock Pocket Games did not have the courage to let go of your hand and leave you to explore and discover the world for yourself. They wanted to control the narrative too tightly and also felt the need to introduce some superfluous gameplay elements. As a result Moons of Madness feels like it's trying too hard and trips itself.
You can expect Bloodroots to be frustrating, but also very satisfying. It may remind you of the movies made by Tarantino or of Hotline Miami, but it stands on its own, being an immersive experience. Although the story is short, you will feel pleasantly compelled to revisit the levels and try to improve your scores. Bloodroots is very stylish, very fast, very fun and extremely bloody mayhem.
It's the story and the bombastic fights where Kakarot really shines, so if you're approaching the game from these perspectives, you're in for a thrilling ride. To put it bluntly, stay away from exploring and don't expect any deep, meaningful RPG elements, and you'll have a pleasant time in Dragon Ball Z: Kakarot.
In this state, the best way to describe Warcraft III: Reforged is "serviceable." Taken as a whole, just like the original, the remaster offers a great gameplay experience for newcomers, but there's not much here that would justify a purchase if you've already played the classic.
Pillars of Eternity II: Deadfire is an exceptional RPG, which respects its classic origins, without being afraid to adapt modern mechanisms. With a fresh combat system and a story worthy of the most famous D&D games, it is highly addictive for the fans of the genre, while being a friendly companion to those who prepare to embark on their first quest. If the issue with the way too long and frequent loading times will be fixed, it will be a must-play game.
Sniper Ghost Warrior Contracts is fun but feels less polished than Sniper Elite 4. The missions can be fun, but somehow they are less interesting overall than the storyline of its biggest competitor. Thanks to its ideas and setting the game proves to be fun, while the level design manages to make it immersive. Although the ideas are held back by several technical difficulties, the combination of stealth and sniping makes from Sniper Ghost Warrior Contracts the first solid entry of the series.
There's a compelling story underneath all the hacking and slashing, with interesting characters and extremely well-done level design. The puzzles are very clever, something that I would expect from a Darksiders game, and there's simply a lot of content to enjoy throughout a nearly 15-hour playthrough.