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But at the end of the day, it’s an amazing action RPG with beautiful visuals, creative quest design and a likeable cast of characters. And if you are willing to get past the grind and some repetitive aspects, you’ll find DragonSword: Awakening to be a true diamond in the rough.
Mistfall Hunter wants to be a seasonal extraction game with soulslike combat, and I think the framework is there to deliver something amazing in the long run.
Reap and Rush was a great game, and a fun time. It does a great job at taking the action roguelite experience into a mythical world that was rather unexpected for me to explore.
Sovereign Tower is surprising, complex, and beautiful. Its take on Arthurian myth is familiar enough to get players interested yet finds plenty of space for originality.
But if you do attempt to give it a shot, you will be rewarded with a great little story, a beautifully rendered 6000-ton ship based on a real vessel, and also an intense atmosphere.
Although Corsair Cove doesn’t reinvent the city building genre, it does an excellent job at creating a stunning pirate adventure like the first Tropico games managed to do back in the day.
If Graphite can expand its universe to add variety, the battles are solid enough to keep gamers engaged as they work through boss after boss.
High Times delivers exactly what players are expecting based on the title. Plenty of donuts get cooked, then iced, and potentially sprinkled. Because of the mysterious mood-altering ingredients used by The Hotbox, all of them have the power to help customers have a better day or deal with a particular situation.
While Fading Echo appears like yet another action platformer, it quickly sets itself apart with its element manipulation features and intense gameplay mechanics.
Dead Weight is not perfect. The game’s economy doesn’t feel balanced, and there’s plenty of randomness in the game to make you scratch your head at times. But that doesn’t really matter, in the end.
Farlands does a great job at bringing in a wonderful farming experience in the vein of the genre’s greats. The visuals are beautiful, and the soundtrack helps create a magical, beautiful place that you don’t want to leave. The characters are heartfelt, emotional, and the progression is rewarding, so being a part of this world is something you’ll want to do over and over.
Wreck Runners exists in a world filled with extraction games, but it does a pretty good job of differentiating itself.
Being the mayor of a cozy town in Go-Go Town! has been a great adventure. It has its frustrating moments, and some tourists were very difficult to deal with. But it certainly adds a cozy appeal to city management, and the game does provide you with plenty of leeway as well.
Celestial Return is a good cyberpunk adventure that doesn’t make it easy for players to fully enjoy it. Main characters Howard and Rose are very interesting, and the cyberpunk city they live in is filled with interesting encounters.
Yes, it’s not without its faults, but as a whole, The Mound: Omen of Cthulhu is worth playing especially if you enjoy Lovecraft’s work or solid co-op horror games.
Ascend to ZERO was a dream roguelike game for me, with a very interesting time-freezing premise and an intense gameplay that only got better as I unlocked new stuff.
Outbound is an interesting and fun game, one that a lot of people will like because it’s cozy and it brings a great sense of adventure.
KAZ is dedicated to players who are willing to spend hours chasing a high score, scrutinizing the upgrade options, theorizing about their perfect build, and hoping for that extra bit of luck that separates a good run from an impressive one.
Schrödinger's Call is a very good visual novel that uses the genre’s core mechanics effectively. The story starts off with an apocalyptic bang and then takes some very interesting turns, even if players who care about coherence might have some quibbles by the end.