You can feel that the team poured their heart and soul into the game making it a game that will convince everyone willing to try it, even if they usually do not like JRPGs. It has some issues and for some, the visuals might be too colorful or cheerful, but it is an adventure worth playing through.
If you have played Four Last Things, The Procession to Calvary is mandatory. But even if you have not played Richardson's previous game, this one is worth every minute of the roughly four hours you will need to finish it. It does not care if it offends, as long as it entertains.
The developer clearly is a fan of some classic experiences and knows how to take their spirit and bring it to the present. The challenge is to update the core mechanics interestingly and choose the right concepts for the world he is building. Guild of Darksteel is ultimately a shallow experience that does not offer much more than its demo but I am curious what Sandman can create in the future.
There are rough edges but I expect all of them will be solved via patches. The Farm 51 has created an atmospheric and challenging game that mixes plenty of inspirations in a cool new way. More variety in terms of locations and more options for combat would have made Chernobylite an instant classic.
That being said, I would recommend the game to those who aren't looking for overly complex puzzles and a deep, meaningful story. Out of Line is one of those games that won't challenge puzzle enthusiasts nor appease players looking for an appealing narrative.
The coarse and uninspired humor does not work as the developers have intended, and in the long run, it becomes annoying. The Dungeon of Naheulbeuk: The Amulet of Chaos has a lot of untapped potentials, unfortunately, due to the countless technical issues it is hard to recommend the console version to any players.
For me, the highlight of the game was the door-based battles, which had waves of enemies teleporting in more open space. Even when I died I wanted to get back to them quickly to try out new strategies (more doges are always a great idea). Death's Door offers a good mix of combat and exploration but needs a few more systems to keep gamers interested to make progress and find everything the game has to offer.
The Momentum concept, designed to shake up a relatively classic turn-based experience, is interesting but does not affect the action enough. Black Lab has already said that they are planning to add more factions to the game, presumably with a focus on extra variety for skirmishes. The downloadable content for Warhammer 40,000: Battlesector needs to expand on the Momentum idea and add more unit abilities in order to make it a classic for the setting.