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The Ratline challenges players to find Nazi criminals using nothing more than their own brainpower, limited starting information, and the ability to chat up people and search an archive. Its mysteries are inspired by history, with plenty of details that will probably lead some to learn more about World War II and the real ratline but also have plenty of solid fictional twists and turns.
The title’s voice acting is impressive, and I appreciate the effort to offer more biome variety, even if Lana’s animations aren’t always great. Anyone who loves the protagonists and the immersive use of an alien language should play the sequel. Planet of Lana II: Children of the Leaf is a good sequel that still impresses with its atmosphere, even as some of its new gameplay ideas don’t fully deliver.
It will give you around 10-15 hours of excitement and fun, along with a reason to always come back and see all the side content or secrets.
It's also nice to see that the game’s performance is outstanding, and the co-op aspect is one of the highlights. Yes, it’s not a very long game, but it tells a very refreshing story that we can easily connect with challenging moments in our lives. Plus, mechanics like scuba diving or driving break the mold, while offering yet another way to experience this troublesome, yet beautiful world they created.
There’s no doubt that Nioh 3 is the best game in the series. Even though everything has been streamlined and made easier and more fun, it’s hard to make a Nioh game easy for a newcomer to the series. There are two things that will help new players from having an easier time in Nioh 3. One of them is reading each of the dedicated tutorials in the game. The second one is simply practicing everything that the game teaches you.
Escape from Ever After is colorful, traditional, and provides surprisingly interesting commentary on the power of stories. Flynt isn’t the most interesting protagonist, but he has cool companions, and his story of battling a corporation is relatable. The combat system and the presentation are both heavily inspired by Paper Mario.
The mechanics are easy to pick up, while the puzzles aren’t egregiously illogical. This is an experience best enjoyed in sessions of around two hours, or shorter if the puzzles become annoying. Earth Must Die is proof that decent writing paired with classic gameplay is still a good combination for modern adventure games.
TR-49 is delightful, a game that takes an interesting core concept and builds an intriguing and complex story around it. The two parallel narratives unfold slowly, while the atmosphere remains dark and mysterious. The voice acting, both for the protagonists and the people whose writing was fed into the machine, is impressive.
Kentum is a blend of different genres, and it shines in most areas. The base building and crafting aspects are excellent, and then we also have the beautiful world that we explore and gather resources from. I wish combat was better, but even so, it’s competent and not that frequent to be a major drag.
Pathologic 3 is the most approachable title in the series, offering a good mix of narrative, carefully crafted atmosphere, management elements, and tense infected district sections. Players need to diagnose patients correctly to stand a chance of keeping the population alive, which in turn earns the time needed to discover all the town’s secrets.
UNBEATABLE is a labor of love, a game that celebrates music and wants players to love its tunes and vibe with them. The story is not always entirely coherent, but all the characters are lovely to interact with. The visual style is clearly anime-inspired but has unique touches, even if the world can seem a little empty. The game’s music is so good that even the menu tracks are bangers.
MARVEL Cosmic Invasion is a very interesting beat’em’up that’s short, but sweet. It has a wonderful story, one that seems to be taken right out of the comic books. But it’s something new, refreshing, and it allows us to control iconic Marvel characters, along with lesser-known ones.
At first, I had no idea what to expect from Dreams of Another, as screenshots and trailers don’t make it justice. It seems like a generic, pixelated shooter, although the game is much more than that. It’s a game that focuses on creating a great, different experience, and it mostly sticks the landing in my opinion. Yes, it’s not flawless, nor does it try to be.
Europa Universalis V is big, varied, and engrossing. Playing France is very different from starting as the Golden Horde, which poses a whole other set of challenges than guiding a Native American tribe or China through history. The game’s systems constantly challenge players to make big choices, even when they don’t engage with a dynamic events chain or ponder how to get out of a disaster.
Football Manager 26 is a good step forward when it comes to engine and tactics, but it can frustrate many long-term fans. I like the dual approach to tactical choices, and I feel that the title reflects real-world trends. The match day experience is good, and the integration of women’s football adds a new dimension to the sim.
It’s always a thrill to see dinos go out of the incubation center for the first time. Plus, there are tons of diverse species, from megalodons to t-rex, triceratops and so on. Plus, you have hybrid species in there as well. Jurassic World Evolution 3 streamlines the interface, adds baby dinos, and the scenario mode is quite impressive, despite not topping Chaos Theory from the previous title. But all in all, Jurassic World Evolution 3 is a lot of fun, and it’s one of the best theme park games out there.
But even so, Simon the Sorcerer Origins is a great experience if you want to enjoy a wonderful story. There are lots of gags in there, and they don’t shy away from adding some creative gameplay ideas. Sure, there are small frustrations, like stiff animations at times or bad inventory management, but that didn’t push me away from the game. If anything, it’s a solid game that certainly earns its spot as one of the best adventure games in the past few years.
BALL x PIT is impressive in its ability to build an entire experience around one core idea. Players will launch balls at enemies during their runs and will then use the same mechanic to unlock new heroes and gather resources. Variety, starting with heroes and continuing with ball powers and character perks, means every run is different and there’s plenty of space to experiment.
Sure, it can get rather hectic at times, but that’s the nature of the beast, after all. Yes, it can take a bit to learn all of its elements and figure out how to create an excellent build. But once you do, you’ll become unstoppable, as you rush through enemies. Shape of Dreams feels very satisfying to play, there’s never a dull moment, and you’ll always feel the itch for one more run.
s.p.l.i.t is a minimalist game, and honestly, I think that’s to its benefit. The game tells a great story, even if it does have a steep learning curve, especially for people who are not accustomed to command line controls. But keeping that aside, it’s definitely a one-of-a-kind experience. There are some slow sections, especially the chat sections, however those help build up to the tension, as you lead up to the endings.