Top Critic Average
Developer: Next Studio
After awakening from a dream, Iris follows a black cat into a dilapidated theater, traveling back and forth through a strange labyrinth of light and shadow. As the story unfolds, Iris begins to realise that everything in this theater seems to have some kind of hidden connection to herself.
• Unique monochrome art style
The game’s visuals use a pure black-and-white cartoon style, relying on the transition between light and shadow to create a distinct experience, both exquisite and visually impactful.
• Fusing gameplay and the “light & shadow” system
The concept of “light and shadow” runs throughout the design of the game’s art, story, and puzzles. By switching between light and shadow, players can pass through the two realities, experiencing the unique interlacing of black and white, light and shadow, 2D and 3D.
• Immersive story experience
Become fully immersed in the plot through the stylized and suspenseful atmosphere of the setting and story. Progress in the game feels more like the player’s spiritual exploration.
Iris.Fall Gamescom 2018 Trailer
Iris.Fall GDC Trailer
Iris.Fall is a deliberately bite-sized experience and could easily be completed in a single sitting. Whether this amounts to value for money obviously depends on your perspective, but given the relative cost compared to a DVD or Blu-ray I think it is worth picking up to experience the artistry at hand here. The visual design is exemplary and the narrative is pleasing enough. Definitely a game that is worth a look if you like the art style and the idea of the puzzles, but be prepared for a couple of frustrating moments. Iris.Fall shouldn't be left in the shadows.