Grime is an expertly crafted 2D action-adventure game that combines satisfying combat, tight platforming, and rewarding progression to earn its place as one of the most enjoyable titles I've played this year. It's also got some brutally tough, memorable bosses that will truly test everything you've got. If you're a fan of a challenge and aren't too fussed about a story, you'll have an incredible time with Grime.
Capturing the cyberpunk aesthetic perfectly, The Ascent is a fantastic example of twinstick shooters with a few tricks of its own. There are a few rough edges, especially with online multiplayer, but the RPG elements and gorgeous graphics and voice work more than keep you locked into this neon soaked universe.
While it only has largely one trick, that trick is a lot of fun. In Da Hoop isn't going to wow you with insane graphics or revolutionize the VR scene, but Realcast has built something that is very enjoyable. The tracking that's been designed works very well with controllers, and is quite competent with hands tracking, even if it isn't the best way to experience the game. With a few upcoming updates this is bound to continue to be a great experience for anyone wanting to shoot a few hoops.
I've been playing Cottage Living for an hour or two each day for a week now, and still feel like I have a lot left to discover. There are plenty of quests, and I really like the laid back simple living feeling to the expansion. Caring for and dressing up my farm animals is an absolute delight. Cottage Living is a total home run in my opinion, if you're a fan of the game this is a must-have for your collection.
Free from graphics cards, drivers, and other PC trappings, Microsoft Flight Simulator is the most accessible flight simulator ever made. With the most minor of concessions, it also manages to be the best looking game the Xbox Series X has on offer to date. With the right control surface, you too can slip the surly bonds of Earth, and when it looks this good and plays this well, I highly recommend it.
The biggest problem with all the logic puzzles in Chronicles won’t be a surprise to veteran players though: most of the time the solution is just too obvious. There are exceptions of course, especially in each game’s latter cases, but it’s not uncommon to be several steps ahead of each of the characters as they peel back layer after layer to get to the truth. This can lead to some frustrating parts where you’re not sure which piece of evidence to present, because you’re already way ahead of the characters’ current understanding of the sequence of events. But like I said, this isn’t a new problem to the series and ones that fans (myself included) are likely to be quick to forgive.
Skyward Sword HD is definitely the best version of the game with vastly improved visuals and new control options, but I can't help but feel it's lacking as a Zelda rerelease. There's no new content, and I doubt the changes are enough to win over those who have problems with the game's overall design. It certainly didn't need to be a good game in its own right, but the lack of accessibility options and only somewhat reduced dialogue makes it difficult to justify the price.