Godfall is a godlike load of fun to play. I am a firm believer in giving games a second chance and this one is no exception. Gameplay is smooth and uncomplicated, as is really the rest of it, making it easier to get into, and it's oh-so-satisfying.
Ikai is a wonderful entry into the psychological horror genre. The story is intriguing and beautiful in its own way. The spooky music kept me feeling on edge, giving away no hint of any looming dangers, adding that much more to my sense of unease. I just wish there had been more of it.
It's somewhat unfair to compare the next-gen console versions to a PC as my video card costs more than both consoles combined. That said, what Rockstar has pulled off here is as close to a PC running at max settings, but with a slightly lower draw distance and less feature-rich anti-aliasing. On the other hand, if you are coming from the PlayStation 4 or the Xbox One, the difference is staggering. Most of the time a next-gen native version of a game is just a higher-resolution minimal-effort wallet hug, but here it's clear that the developers are looking to deliver the best version of their most successful game ever, ahead of finally getting another proper installment in the series.
To sum it all up, Elex II is a blast, both literally and figuratively. What Piranha Bytes was able to achieve in Elex I they were able to build upon, expanding on a world that lives and breathes independently and because of your character. Aside from those little technical issues, the game is sound. I feel like you could also easily get into playing Elex II without having played the first game. However, if you want to understand all of the references, maybe at least watch a recap video first. Either way, this game holds a lot of promise, especially when you consider all the different routes you can take on your playthrough. Who knows where you'll end up?