Despite all of the ways that Outriders is stuck in the past, the moment to moment gameplay is so compelling that it's impossible to say it's not a blast -- especially with friends. It's also remarkably expansive in its crafting and skill trees, with plenty of ways to customize your playstyle. I may not be that invested in the story, and this certainly isn't that different from most first person shooters, but Outriders is well worth the time and effort. Even if there may be extra effort put in because of crappy server connections.
In the end, What The Dub?! has only one trick. While that trick can be and is a lot of fun to mess around with, it wears out its welcome a bit too quickly. Although text-to-speech is a great idea and sound effects are a worthy addition, the b-movie clips feel like they're on repeat after a while, and the pacing can leave you in the lurch. I hope that the game can get some additional support, and with some additional footage maybe over time it can improve, but as of now it feels a bit hollow.
It Takes Two is one of the most unique games I've played in a long time. The heartfelt story can be really dark at times, but does it's job to reinforce the narrative. There aren't many co-op games on the market, and none of them do what It Takes Two does, with each bit of the platforming gameplay being tons of fun and adding enjoyable new techniques as you make your way through each level. It may be tough to lock someone down for fifteen hours to play it, and even then I feel like I'm reaching for this as a con, but if you find someone that wants to play It Takes Two with, you probably won't want to put down the controller.
The Blizzard Arcade Collection is a great little compilation of some lesser known Blizzard games. The additional features such as rewind and save states, when available at least, are delightful improvements, and the definitive editions work amazingly well. I'm also impressed with such a great behind the scenes section with a lot of interesting content. But most of this smorgasbord is par for the course, and I expect a little more out of Blizzard. It falls under the competent category, rather than revolutionary.
Mutropolis is a fun game held back by unforgiving speed bumps. I am enthralled by the beautiful art style, and the tone the game sets in the narrative leaves you having a good time. But it's hard to enjoy what you're doing if you can't move forward, and I too often found myself at a stop sign.
Hitman 3 is the ultimate Hitman experience, period. The game runs almost improbably crisp, and each location is a ton of fun to explore. Replayability is a must, but not just because of the brevity of the campaign, but because there is so much to do in each one. Adding the missions of yesteryear appends even more to the package, along with the ability to be the assassin in VR or take it on the go with Stadia or Switch. I could try and nitpick it for what it doesn't do or where it comes up short (of which there's almost nothing), but when it comes to being an early contender for Game Of The Year, Hitman 3 hits its target dead center.
Suzerain is unlike most things you can play that's out right now. The choose your own adventure stylings are fascinating, with rabbit trail upon rabbit trail to investigate. Because of this, you'll be able to play it again and again, and because they do such a great job with the setting and people you're going to want to. While some sections can be long in tooth, they only make me appreciate what Suzerain is doing, creating a riveting narrative of what it's like to be President.
Per Aspera has a bunch of good ideas in it. Adding a narrative element is a slam dunk, but the pacing of it hurts it in the long run, even as interesting as it is. Per Aspera also has a lot of solid gameplay elements, and evolves into a pretty complex package in the end. But a lack of explanation as to what you're doing impairs the experience, and may cause newer players to give up before the enjoyable gameplay loop kicks in.
WRC 9 is a beautiful game that will speak to the enthusiast. There are a plethora of modes, and the career offering is packed with plenty of ways to customize your experience. The only issue I have is I don't see myself returning to it often because of its esoteric nature. I'm not the target audience, and while that's okay, new players may feel a bit excluded.
Marvel's Spider-Man Remastered is the definitive way to play the game, whether you've played the original or not, and it's so good you should play it again. The 4k, ray-traced fidelity mode is stunning, and the performance mode is smoother than Patrick Swayze. While I don't like the paywall the game is behind, it is well worth the expense to play this game over again.