Super Destronaut DX
While the innovations Super Destronaut DX bring to the Space Invaders formula are welcome, they don’t go far enough to really bring depth to the package. If you’re looking for a quick boost to your PS4/Vita trophy count, there’s a 30 minute Platinum trophy waiting for you here, otherwise, I’d just stick with the original and best Space Invaders.
In the end I’m very torn on Super Destronaut DX because so much about it works very well but given its simplicity just a few major problems really drag it down. It looks and sounds great, is pretty well ideal for play in handheld mode, and the multiple modes and online leaderboards are great touches. However, the constant stream of incoming grey ships that you can’t shoot and must keep track of to dodge on top of the main action just feels a bit cheap as a distraction. The worst is really the lack of consistency in the otherwise excellent Challenge mode when you get down to the last handful of stages. But if you’re a big fan of arcade action, even with these issues it is still probably well worth picking up.
Bottom line, there’s nothing inherently wrong with Super Destronauts DX – the game plays fine, looks polished enough and features numerous mode types. The problem I have with it though is that nothing about it shines and no part of the game has me eager to jump back in any time soon.
Super Destronaut DX is a nice modern take on the 80’s classic Space Invaders. The game focuses on quick, fast-paced scenes as you slaughter the enemy ships with your standard gun or one of the various upgrades which drop when you defeat a boss ship. The challenges will keep you entertained the longest, with their ever-increasing difficulty and challenge. The other modes will also offer you a decent amount of enjoyment as well, unless if you’re simply looking at trophy hunting.
Super Destronaut DX is a fine little package offering a variety of modes and a modern presentation for a classic style.