Heavy Fire: Red Shadow
The whole Heavy Fire: Red Shadow experience feels like it should be on VR, and that may well be the best way to get anything out of this turret shooter. The price is too high as well – at least for anyone to take a punt on – and even though it does nothing wrong and all appears to work fine, it does become very repetitive quite quickly
Mastiff’s attempt at designing an interesting and engaging rail shooter falls flat on Xbox One. It could be different elsewhere, especially in VR, but as a regular ‘ol console shooter it is one of the most uninspired this generation. There is a little fun to be had, but only a little, and it fails to grab you every step of the way through the entirety of its missions.
If it appears on Game Pass or Gold, it might entertain you for an evening, but at full price, it’s hard to recommend to all but the thirstiest of achievement hunters.
It does become incredibly stale well before the credits roll but Heavy Fire: Red Shadow is “take your brain out and just shoot” dumb fun. For those moments after a bad day at work, when you just want to pop some melons, sink some ships and blow up a Jeep or 2, Heavy Fire: Red Shadow offers that catharsis but very little else.
Heavy Fire: Red Shadow is a very simple arcade shooter which anyone can pick up and play. The whole campaign can be completed in one sitting, as you work your way through four various locations to unlock new abilities which make you god-like. The endless mode will provide a bit of extra enjoyment as you compete for the top spot on the leaderboards, whilst utilising all of your previously acquired abilities. Unfortunately, After putting in about 4-5 hours into the game, I don’t see myself coming back to the game that often. I felt I’ve seen everything there is to see and reached the peak of what it has to offer.