Heavy Fire: Red Shadow
Heavy Fire: Red Shadow is a very simple arcade shooter which anyone can pick up and play. The whole campaign can be completed in one sitting, as you work your way through four various locations to unlock new abilities which make you god-like. The endless mode will provide a bit of extra enjoyment as you compete for the top spot on the leaderboards, whilst utilising all of your previously acquired abilities. Unfortunately, After putting in about 4-5 hours into the game, I don’t see myself coming back to the game that often. I felt I’ve seen everything there is to see and reached the peak of what it has to offer.
It does become incredibly stale well before the credits roll but Heavy Fire: Red Shadow is “take your brain out and just shoot” dumb fun. For those moments after a bad day at work, when you just want to pop some melons, sink some ships and blow up a Jeep or 2, Heavy Fire: Red Shadow offers that catharsis but very little else.
If it appears on Game Pass or Gold, it might entertain you for an evening, but at full price, it’s hard to recommend to all but the thirstiest of achievement hunters.
Heavy Fire: Red Shadow is such a disappointing game that even if you were a fan of the previous games in the series, you likely won't find anything to enjoy within this bare-bones sequel.
Created with a simple purpose, yet still executed, Heavy Fire: Red Shadow does not offer much of an interest. Shallow campaign, simplified gameplay and lack of content are some of the downsides that the game presents, and it is a difficult experience to recommend.
Review in Portuguese | Read full review
Honestly, the nicest thing I can say about Heavy Fire: Red Shadow is that it's over in two hours. It is at least technically playable with some interesting mechanics. But even if you are specifically looking for a wave-based, arcade-style turret game, I'd still stay away. This game offers little of value and is fun only if I stretch that word beyond its absolute limit.
Heavy Fire: Red Shadow had the potential to give gamers an updated version of Beach Head 2002 from the heyday of arcades. Unfortunately, an incredibly short campaign, terrible graphics, and a lack of any real challenge all coalesce into an altogether underwhelming product. The $9.99 premium VR mode is so minimal in execution, that even that isn't recommended. If you absolutely love arcade, wave-based shooters, it's probably still best to wait until Heavy Fire: Red Shadow is on a fire sale before plopping down the cash.
All in all, Heavy Fire: Red Shadow is a game that is easy to overlook and doesn’t really give you much reason not to. There’s fun to be had and it’s an easy way to waste a half hour, but that’s really all you’ll be doing.
The experience of playing this title is one of roller coaster highs and lows.
Heavy Fire: Red Shadow is a nice "first person action arcade" with fun gameplay elements like entertaining turret control, variable orders for air attack and back-up, nice visual effects (as a VR game) and beautiful music that can entertain you for some hours. But In the other hand, many of these good aspects, damaged by some technical issues and most importantly by "repeat" factor after some hours of playing. If you want to experience full potential of Heavy Fire: Red Shadow, you must play it with VR. In fact experiencing Heavy Fire: Red Shadow with VR is so much more entertaining than playing the game without VR. Finally i must say that If you like first person action arcade games or you want an entertaining action VR game, Heavy Fire: Red Shadow could be nice choice for you.
Review in Persian | Read full review