It’s a 3D platformer that takes inspiration from the classics in the genre but doesn’t demonstrate an understanding of what made them so fun. Littered with design issues, a few technical hiccups and a narrative which is laughable (even to my 7 year old), it’s hard to recommend this game when it’s a shade of the games it attempts to emulate.
Like trying to solve your way out of a puzzle box that’s persistently creepy and occasionally nightmarish, Darq is an artistic game that leverages perspective to have your cogs turning and your head spinning. There’s a number of puzzles that rely on trial and error and stand our as low points but the rest of the game, including the 2 additional chapters, make this an easy recommendation for puzzle game fans.
The quality of the mechanics, a cool take on those of 1982’s Pengo, are the star of Crawlco Block Knockers, a cheap, erotic puzzle game that’s only a few hours long. It’ll titillate its target audience and there’s some replayability here for them. For everyone else, a genuinely enjoyable puzzle game is combined with anime cleavage that’s poor, even for budget eroge standards.
Your mileage with NO THING will depend on how much patience and thought you’re willing to give it. There’s a story buried in a trippy, simplistic autorunner that actively works to frustrate the player at times. A cool vaporware aesthetic and a hand full of decent songs don’t make it any less aggravating to play or help the delivery of a tale that needed clarity.
A trio of twists on a classic, Space Invaders Forever brings together 3 inventive titles that can fill an evening with friends or a weekend score chasing alone. There’s caveats with all 3 games that long time fans will need to consider before purchasing but if you’re simply looking for a Space Invaders fix with a difference, this is the game for you.
As a cinematic platformer that borrows all the best bits from the Soulslike genre without being too punishing then adds its own unique elements, Unto The End is a triumph. The ‘bleeding out’ feels like it’s not utilised as well as it could have been and there are a few annoying glitches but the core game here is a stiff test and a very satisfying reward.
After overcoming some issues in its launch week, Poker Club has stabilised as an ambitious, functional yet unremarkable poker simulator. The innovations that aim for increased immersion manage to slow down the action to the point they become almost tedious. There’s more than a few issues that still need to be remedied in Poker Club and Ripstone have promised fixes are on the way. The potential is not yet realised but there’s every chance this game might fluke a win at the river.
Ponpu is weird, wacky and regularly wonderful. It’s a slick take on Bomberman that understands what made the original games so great and evolves it for the modern day. It’s a shame that the multiplayer modes are undermined by ineffective identifying marks that make it difficult to see who’s who. Thankfully a decent sized and suitably challenging single player campaign makes up for that.
Skunkape have done a fantastic job of refining everything that needed to be updated but have left the prevailing spirit of Sam & Max Save The World untouched. For fans of the genre or for anyone who enjoys absurd irreverent humour, this is a ‘must play’ title that has the capacity to have you in fits of laughter.
Inexpensive and familiar physics puzzles with a quirky art style will grant any King Oddball player with a few short hours of mindless entertainment. The lack of any new content or utilisation of the DualSense controller means if you’ve already played this on the myriad platforms it’s already on, there’s no need to double dip. This one’s for those that have already completed all of the PS5 launch games and are scratching around for anything else to play.