Top Critic Average
Don't get me wrong. Smash Hit Plunder is an extremely entertaining game. However, if you're playing the game in single-player exclusively, expect to get burned out rather swiftly. Unfortunately, aside from keeping onlookers busy, the social screen mechanics don't deliver much more than an interactive distraction until they get their next turn under the visor. While I can guarantee that everyone will get some enjoyment from this rambunctious romp, depending upon how you consume the game, your mileage may vary.
There might be a fun game hidden in the halls and dungeons of Smash Hit Plunder, and the core mechanic is satisfying. But attempting to crash through the barrier caused by the difficult control scheme to reach the entertaining parts of Smash Hit Plunder ultimately feels a bit like a cauldron to the head.
Smash Hit Plunder has a great concept but it doesn’t do a whole lot with it. Smashing things is always fun and it’s even better with friends. Get this one for the multiplayer.
So the game has charm, looks cool, and sets up a fairly interesting narrative to drive you to pay off the castle debt but then you start playing. The first five or ten minutes are fun as you pick up objects and throw or break them to see if they are hiding any treasure. Any discovered treasure you pick up to pay off your debt when you return to the castle base room. And that’s it.
Despite its inherent flaws and strange design choices, it's not by any means a bad game. It's just really not a very good one, either. You can have some fun with it, and it might even be a good way to introduce new people to VR. But at the end of the day Smash Hit Plunder feels more like a tech demo stretched out into a full game, without adding anything in to justify that decision. And that makes me more ill than any motion sickness ever could.