Slender: The Arrival
Although it may please fans of the original, Slender: The Arrival's dull, repetitive mechanics, unsatisfying story and archaic visual design hold it back from being a worthy addition to the horror genre.
The audio is impeccable – all the locations have a foreboding ambience that is heightened by excellent use of sound effects to put you on edge
Slender: The Arrival is a survival horror game. Developed by Blue Isle Studios for Nintendo Switch on June 20, 2019, join us in our review.
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Slender: The Arrival is a front-loaded horror game that brings its best at first but quickly devolves in quality. While later levels help expand the narrative and give context to what you’re doing, it becomes painfully mediocre with fewer scares and repetitious gameplay. As a port, it is well done. Everything from the original games is intact, except for a few graphical downgrades during certain areas. I would still recommend this game at least to experience a pop culture phenomenon. But, know that you’re not getting a solid return on your investment. Slender: The Arrival is available now on the Nintendo Switch. Let us know what you think!
I find Slenderman to be a great time capsule for gaming’s history. When we look back on that phenomenon, we can see the impact a video game can have on the real world. It’s for that reason, plus the fact that it’s still frightening, that I can see why Blue Isle Studios wanted to port it to the Switch.
GOOD - Slender: The Arrival is a unique take on the Slenderman story that has stood the test of time. The game feels as fresh as it did six years ago, and it has been perfectly ported to the Switch with no setbacks whatsoever. It’s perfect for a first-time experience – though if you have already played this game then we’re not sure that this game offers enough to warrant another playthrough.
Slender: The Arrival did manage to perform well on the switch and of course give me some truly great scares but let's be honest. The Repetitive mechanics do start to take away from the scares and morph into frustration. The concept was great and I am impressed with how far the developers went but I think a different direction would have turned the tables.