With the move to current-gen consoles and a few new levels, horror hit Slender continues to offer up scares, but at the cost of its own mystique.
Slender: The Arrival has solid qualities, as well as some hit or miss tendencies, leaning towards the miss side. Undoubtedly, this one is under the horror classification and does its job throwing out its scary surprises, and for better or worse, there are still some accidental funny moments that you can't help but laugh at. (Thanks, Blair Witch Project, for your shaking first-person camera shots, classic.) By yourself, the game can be dull, but with a group of friends, beer in hand, in the right setting, it can be an entertaining short adventure.
Slender delivers plenty of solid jump-scares spread across the story mode, but there's far too much repetitive gameplay in between the actual action to make it worth the experience. In a campaign so unexpectedly short, the fact that repetitive gameplay becomes such a huge hurdle really says it all. Fans of Slender Man will still enjoy their experience, but those on the fence about purchasing this game are better off leaving Slender to stay out in the woods.
Slender: The Arrival is neither a bad or exceedingly good title. If you've played the last-gen version, you'll be getting the same thing here. If you're a newcomer, you'll be getting a fun but quick-to-finish game. The graphics haven't improved all that much and even the same glitch remains, but nonetheless it is still a title that provides entertainment. The soundtrack can be top-notch in places and the run of adrenaline can spur you on to keep playing when you see Slender Man for the first time. At its reasonably cheap price of £7.99/$9.99, the game isn't on the highly recommended list. Slender may be starting to lose his frightening charm, but he still manages to keep us on our toes, even if it is just for a short while.
Slender: The Arrival is more frustrating than scary. The atmospheric locations are wasted in this boring survival-horror game where players do little more than search around for numbered items. The game goes a long way to flesh out the story and mythology, but it never makes a convincing argument for why Slender deserves to be a franchise.
Short of the performance and presentation improvements, this is the same survival horror game that you've probably already played. It functions fine now, and is perfectly adequate if you're in the market for a cheap and cheerful blast of terror – but don't expect much more. Small in both scope and budget, Slender: The Arrival is little more than a rest stop on the way to something bigger and better.
All in all, I had a decent time with Slender: The Arrival. It won't go down as one of my favorite horror games, but the experience was a fun one while it lasted. It's a bit short and there's not a ton of replay value, but Slender: The Arrival offers enough scares and at a budget price, is a no brainer for horror fans.
When you're not getting annoyed at being unable to find the final item in a given area, Slender: The Arrival is an excellent horror game that will leave your pulse racing. It's terrifying to be chased by these relentless enemies - frightening to see them no matter where you turn as you lose yourself deeper and deeper in the game's maze-like environments. It's just a shame that it can get so unbearably annoying to have to find a single scrap of paper hidden in a forest while enemies seem to guard its location over aggressively. If you can tolerate these moments, however, you'll experience a truly frightening game that will leave your guts in knots as you try, and fail (and fail, and fail), to stay alive.
The game isn't lengthy and will take most players only a couple of hours to complete. Regardless, Slender: The Arrival carries some truly notable frights. It's a powerful horror experience that will leave you feeling anxious.
Had more emphasis gone into the game's design (and, more importantly, length), Slender: The Arrival could've been one of the better horror experiences on the PS3 and Xbox 360. Instead, it's just a forgettable retread of a better PC game – and one you can easily pass over for a bigger, better game.
Slender: The Arrival pulls this nonsense time again, it wants to give new life to the fiction but it can't resist showing off the goods. It delivers a variety of levels and even a new enemy, but there's no subtlety, no faith in Hitchcock's old adage: 'There is no terror in the bang, only in the anticipation of it.' Some say Slender: The Arrival is just regurgitating what The Eight Pages had. This is partly true, but it's also forgotten that in horror, less is more.
Are you looking for something to chill your bones? Something to make the shadows seem that much longer and the night that much darker?
Slender: The Arrival exudes excellent atmosphere and genuine dread, but recycled and repetitive gameplay deeply hampers a potentially enjoyable horror experience.
There are scares here, but not much game. Ye have been warned.
Slender: The Arrival boasts some genuinely scary moments, but offers little beyond them. Chapters serve as a mini party game with friends, making this point-and-click game more of a horror movie than an actual interactive scare fest. The lack of a real story dampers things further, and if by some weird chance that players suffer the Slenderman hunt a second time, the feeling of that genuine fright will be long gone.
Ultimately, Slender: The Arrival retains the same experience as the previous versions, though it lacks the visual polish of the PC original. The move to PS4 also gives it tougher competition as far as horror games go, especially compared to the superior (and still free) P.T. If you lack a capable PC, this console re-release should suffice, otherwise stick to the cheaper and technically more proficient alternative.
Overall, Slender: The Arrival was pretty well done. It has issues. Make no mistake. There were a lot of glitches (unintentional ones), a lot of scaling and framerate issues, as well as limited controls, vast amounts of dead space, and a story that could still be fleshed out more before being a contender. It needs a graphics update and some good voice actors as well. Again, this game is ten bucks and two hours long, so I wasn't really expecting a massive surprise of awesomeness. But even my innate fear of the Slender Man mythos wasn't enough to keep me invested enough in this game to want or even try a second playthrough. I am a huge fan of psychological thrillers. But for what this game has in its psychological scare tactics, it totally lacks in the things that make a game one that you'd want to come back to and play again and again. So as the title implies, this game truly is thick on scares but slender on everything else.
The audio is impeccable – all the locations have a foreboding ambience that is heightened by excellent use of sound effects to put you on edge
Although it may please fans of the original, Slender: The Arrival's dull, repetitive mechanics, unsatisfying story and archaic visual design hold it back from being a worthy addition to the horror genre.
The final nail in 'Slender: The Arrival's coffin is the simple fact that it's been uprezzed and cleaned up for the wrong gen, a generation where Hideo Kojima/Guillermo Del Toro's 'P.T.' has many of the same ideas, executed with maturity and expert dread, where progression isn't dependent on escaping the horror, but being forced to walk up and let it terrorize you face to face, and most importantly, it's an experience that's 100% free. 'Slender' offering something a similarly unique experience, but undoubtedly lesser, predicated on the success of successive, telegraphed jump scares and repetitive exploration can't hope to compete, and couldn't even if 'P.T.' wasn't in the picture. The result is a game that feels, pun unintended, thin on content.