- Kentucky Route Zero
- Star Wars: Jedi Knight II: Jedi Outcast
DOOM 3 VR is also able to breathe new life into one of the game’s more divisive facets: the horror. While jump scares are constant, and as annoying as ever, the VR succeeds in placing you on Mars in a way DOOM 3 has never previously been able to accomplish. This means all of the ambient audio, the lighting, the abrupt discomfiting silence – everything contributes to the creepiness of the experience to an unprecedented level. It provides an opportunity to appreciate all of the things that DOOM 3 did well all those years ago, without having to carry the baggage of defining the series moving forward. And it’s better for it. Just don’t expect much of a visual upgrade, as thanks to the headset’s limitations, things more or less look the same as when the game first launched.
Each of the game’s three “campaigns” distinguishes itself from each other as well. From the sandy canyons of Geonosis, the eerie halls of the Prosecutor, or the densely forested Kashyyyk, they all feel distinct. While it may not be a visual feast anymore, the takeaway with Republic is less look how far we've come but rather look how far ahead it really was.
However, the writing is a bit of a letdown. The character interactions are solid, and seeing their interplay is a delight. There’s also an impressive level of detail paid to the minutiae of film-making that we rarely see. Unfortunately, this level of care doesn’t touch all corners of the experience. The character's connection to the primary narrative is tenuous. Outside of the very first mystery, the protagonist's motivations for remaining involved in these murders don’t feel warranted. This is especially problematic when it comes to Rintaro’s chapters, which comprise the brunt of the game’s 15 or so hours. The writing is able to somewhat successfully sidestep this problem, through sheer force of intrigue, but it’s not wholly successful.
These are all problems that were present in the title upon its 2005 launch, so the port can only do so much. With this in mind, the game is solid — stable frame rate, the assets look as good as they possibly could without an overhaul, and the modernised controls are a demonstrable improvement. Hit detection is a little sluggish, but it's worth the price of entry for getting a peek at such an oddity. While saying the game lacks focus could be construed as an insult, it’s truly fascinating to see a game made with, for its time, such a high level of quality that wears so many different hats. And for that, we appreciate the opportunity to experience it in the modern era.
While the campaign is reasonably fun — and houses a few really great set-pieces — the standout mode in the game is time attack, where you are tasked with completing a series of 20 obstacle courses as quickly as possible. Perfecting run after run in this mode is a standout of the game, and honestly, the price of entry is worth it for time attack on its own.
Control: Ultimate Edition represents a great achievement. Between its already impressive gameplay and a robust number of performance upgrades, Control both looks and feels like a next-gen title. Sussing out secrets and uncovering the myriad mysteries and suspicious happenings tied to one of gaming's most unique and interesting places are better than ever. For anyone who had been holding off on playing the game, there's never been a better time to give it a shot.
While recurring problems persist, MXGP 2020 is the new highpoint for Milestone's licensed racing series. Hugely reduced load times and more immersive gameplay than ever before help push this year's entry that extra little bit ahead, though it continues to be let down by its environments and lack of content. The addition of Race Director Mode - a transplant from the Monster Energy Supercross titles - at a later date will definitely help, but a more substantial update in 2021 would be even better.
What start as very simple hidden object brain-teasers eventually progress to multi-scene puzzles, where items you collect serve more than one function. The puzzles never get hard per se, but they are immensely satisfying all the same, especially the more involved ones.
Delivering a final verdict for Tom Clancy's Rainbow Six: Siege is complicated. Purely on the title's merits, it's a PS5 upgrade that is unquestionably an improvement and comes highly recommended. But on the other hand, even with all the new bells and whistles courtesy of the PS5, the title is a horrifying cesspool of cheating and toxicity of which very little has been done to stem the tide.