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Graham Banas

U.S.A.
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Favorite Games:
  • Kentucky Route Zero
  • Bioshock
  • Star Wars: Jedi Knight II: Jedi Outcast

126 games reviewed
66.8 average score
70 median score
42.9% of games recommended
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9 / 10 - Pistol Whip
Aug 5, 2020

Pistol Whip is a transcendent experience. This brilliant rails shooter has the trappings of a rhythm game which helps to make an already sublime experience stand out that much further. With a vibrant world and a variety of tracks to test your mettle with, the game offers a solid package right out of the gate. And that's to say nothing of the upcoming content that will further expand what Pistol Whip has to offer.

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More than anything, this game being both 20 years old and incredibly fun is a clear sign that a modern Podracing title should absolutely be a thing.

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7 / 10 - Monstrum
Jun 8, 2020

Monstrum crafts a genuinely frightening game of procedurally generated hide and seek.

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Jun 8, 2020

While the gameplay is solid, we came away more impressed with the art direction and sound design than expected. The lightly stylised, cel-shaded look works for 1971, with the organic environments looking especially nice. The sheer variety of locations is impressive, too, including an oil rig, airbase, canyon, and nomadic village. Meanwhile, the exploration music is absolutely beautiful, though the combat soundtrack gets a bit repetitive.

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6 / 10 - Ticket to Ride
May 14, 2020

Some custom options would have been a welcome addition and allowed even more fun to be squeezed out of the game. But if you’re looking for a quick, get-in, get-out play session of a great board game in digital form, you could do worse than Ticket to Ride.

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6 / 10 - Daymare: 1998
Apr 29, 2020

Daymare: 1998 is a low budget release with an ambition that outpaces its production values, but it's still a good attempt. There are stumbling blocks – hit detection, boss fights, animations – but the lighting is good, the soundtrack is great, and the exploration is satisfying.

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6 / 10 - BELOW
Apr 7, 2020

We found ourselves constantly craving more information, only for Below to not provide it.

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Despite the relative lack of polish, wildly swinging lightsabers at one another is a blast. The multiplayer is just as fun as you remember it being.

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7 / 10 - DOOM 64
Mar 24, 2020

Something that hasn’t aged quite as well are the shooting galleries. The enemy spawns feel too abundant on some levels, causing the gunplay to get a bit too monotonous. This is especially true on 'The Lost Levels' which are brand new bonus missions meant to connect “old” Doom to “new” Doom, but end up overstaying their welcome.

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5 / 10 - Mosaic
Feb 18, 2020

Ultimately, the biggest problem is the technical hitches. During the game's two hours, we experienced two hard crashes, and the framerate was almost never stable. Despite such a short run time, this made the experience feel much longer than it should have.

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