Back 4 Blood is the co-op survival shooter that we’ve been waiting for since Left 4 Dead took the world by storm. The introduction of Corruption Cards really helps the game stand out, while offering players varied gameplay that doesn’t feel stale at any point. The current issues surrounding solo play are certainly a turn-off, but not enough for me to not recommend playing it, especially if you have a group of friends ready to go. With a little TLC, Back 4 Blood has every ingredient necessary to flourish, and perhaps even dethrone its predecessors… maybe.
BPM is an amazing concept, realised wonderfully. It's not the easiest of recommendations due to the game's brutal difficulty level and heavy metal skew, but if you're on board with those things, willing to learn something new (and get your ass handed to you repeatedly in the process), and prepared to overcome the whims of some random elements to bring down Nidhogg, you're in for one hell of a time. Honestly, well executed passages are next-level satisfying, from triple-tap kill combos to the beat to the simple act of reloading some of the fiddlier weapons. Completions beware, though — the list is a bit silly.
Fans of the toy line will likely find stunning digital recreations of the cars they love here, whether now or in one of many content updates already on the cards, along with a generally competent racer to use them in. Still, said fans may find that the dedication to the brand here elevates the experience to a degree, although those with less love for Hot Wheels in general might just see this passable racer as more of a slightly cynical vessel through which to peddle pretend toy cars for the next few years. Shiny and on-brand, but nothing particularly special, honestly.
Chernobylite is a lovingly crafted example of what a post-apocalyptic game can and should be, offering players a rollercoaster of a story with plenty of choices that naturally lend to an overarching sense of freedom. Aside from a few technical issues, Chernobylite does everything right and wraps it all in a tense, and oftentimes uncomfortable, package that has you wanting to see what’s lurking around the next corner. If there has ever been a game that makes you want to pack your bags and take a trip to a dangerous part of the world, this is it.
On the whole, though, the value for money here is ludicrous and every mode provides a different slice of footballing simulation goodness. Beyond all that, though: FIFA 22 is just a fun time. The game will change with patches eventually, but right now, it is the best at launch that FIFA has been in a long, long time. It leaves you with a smile at every small touch and with a satisfied feeling and you ping a cross-field ball. FIFA has finally brought it home.
There's no doubt in my mind that Sable is a game that will work best when experienced as a personal, non-thorough Gliding that comes to a natural end long before any rot has a chance to set in. But with so many incentives (both in and around the game) for trawling every sandy inch of the world in search of worms, badges, and whatever else, the mixed messages Sable sends are probably going to lead to a lot of people playing in a way that actually works to the game's detriment.
Overall, Tails of Iron ties together a beautiful medieval world with RPG mechanics and a brutal combat system for a challenging adventure RPG you’ll be thinking about long after you put the controller down. Combat is brutally difficult, but although you’ll often be left howling at a defeat, Tails of Iron’s charming world and in-depth combat customisation will have you back before long, ready to try again. Oh, and just one more time for good measure: Damn you, Clubba!