Aside from a few script malfunctions and some odd enemy behavior at points, this is a perfect Metroidvania game. If you are a fan of the genre, a fan of Castlevania, a fan of Metroid, or just a fan of 2D platformers in general, you owe it to yourself to pick this one up.
A Plague Tale: Innocence doesn't push the envelope as far as gameplay is concerned, but the incredibly compelling art direction and great writing should be experienced by any fans of single-player, narrative-driven experiences who don't mind incredibly dark subject matter.
Days Gone seems like a classic case of a game that grew too big for its own good. The production values are excellent and it packs some tense gameplay and emotional stories, but the poor pacing, tedious open world, and padded length significantly drag it down overall.
Super Dragon Ball Heroes: World Mission was a fun distraction that let me see what Gohan would look like if he could go Super Saiyan 4, but once the novelty wore off I went back to other, better looking, and better playing card games and Dragon Ball games.
The near perfect mechanics of Battle for the Grid aren't enough to make this a game worth playing. You'll have a few fun nights with your buddies partaking in some ranger on ranger violence, but you'll quickly find yourself returning to other mainstream fighting games.
Yoshi's Crafted World is a wonderful little platformer to either play with your family or to hold you over as we head into the summer doldrums. It's not going to be Nintendo's big killer app this year, but it's a fine game that will appeal to platformer fans and Yoshi fans alike.
Tropico 6 is not the hardest of hardcore simulation games, but for folks looking for something more casual, it's a blast. It's entertaining and addictive, and its minor interface flaws only stand out because the rest of the game is so polished and enjoyable.
I'm not going to go so far as to call Generation Zero a straight cash grab, but charging $40 for a game that was clearly rushed out the door is a hard sin to ignore. I'm not entirely sure what Avalanche's final vision for Generation Zero was, but it clearly wasn't confident enough in that vision to give the game the proper care and resources that were required.
With Sekiro: Shadows Die Twice, From Software has proven once again that has no qualms about pushing its own boundaries. The studio has made a name for itself by creating incredibly difficult games, but the breadth of innovation spread across the Dark Souls series, Bloodborne, and now Sekiro shows how good the studio is at defying fan expectations. Sekiro isn't perfect, but like the various Soulsborne games before it, From's latest shows the wisdom in pushing players beyond their pre-conceived limits.
The Division 2 is everything a player could want in a sequel. It reinvents and recalibrates where it must, but it also wisely builds off all the work Ubisoft put into refining the first Division. This sequel definitely makes you work for your rewards, but its fine-tuned gameplay and expansive suite of different activities ensures the journey towards earning those rewards is one worth taking.
Ape Out is a fun and fast-paced action game with nary a dull moment. The brutal difficulty can go overboard at times, but even then it's never too daunting. This is one of the coolest games of 2019 so far, and any fan of slick, stylish action games should give it a go.
There's a good game somewhere in Anthem. Somewhere behind the loading screens, asking for meaningful endgame content. Hopefully in the next few months, when BioWare starts launching its post-launch content and quality of life fixes, the game will become what it's meant to be.
DOA6 is a fun game and a great effort on the part of Koei Tecmo to rebrand their franchise. Overall, they succeeded, however, there are enough tiny flaws here that build up to make this more of a pleasant distraction than a fighting game I'd want to spend lots of time and effort getting good at. Still, enough patch support could make this become a game to second look at in the future.