Kris Brooks


13 games reviewed
68.8 average score
70 median score
8.3% of games recommended
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7.5 / 10.0 - Need for Speed Heat
Nov 29, 2019

Overall Need for Speed Heat was a fully enjoyable game with many features that help keep the game from getting stale or boring. With the ability to use Studio App to design cars on your mobile and import into the game, customizing your in-game character you can make adjustments for hours. I would highly recommend NFSH to anyone that loves a good street racer game that just wants to get a nice ride and have fun.

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7 / 10.0 - The Beast Inside
Nov 18, 2019

Overall I was very impressed by The Beast Inside not only for the visual aspects but also for the story of how the game was developed and came to be.  This game was started on Kickstarter and within a reasonable amount of time reached its goals and then some. There is defiantly a few scenes that will stay in my memory, that aside everything is going to be rather memorable. Sure enough, I will be playing The Beast Inside a few more times over to see all the little things that I might have missed. I would give this game a solid 7 out of 10.

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One can clearly see the influence of Harold Ramis and Dan Aykroyd. If you are a Ghostbusters fanboy like myself then I highly suggest this game.

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7 / 10.0 - Close to the Sun
Oct 3, 2019

Overall, I found Close to the Sun very enjoyable and, to be frank, it has been a long time since a game has grabbed my attention enough to not only complete it but do so in such a timely manner.  The ending of the game did leave me with some hopes for a continuation or at least a standalone DLC to explore the other angles of the story only hinted at. Currently, I find myself wondering what exactly does Tesla and rose to do in the future and how do they do it!

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Sep 23, 2019

Overall, I was extremely pleased and delighted to replay one of my favorite horror games and also experience for the first time the sequel and standalone called Justine. The mix of scary atmospheres and ear-tickling sounds play a great part in what makes a horror game.

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Aug 28, 2019

I started to criticize the game for not giving me the answers to its frustrating moments, but then I took a step back and realized that is all part of the game.  There is no going back to try again with your lineage. If you fail, you have to deal with your failure. Sometimes it's a simple mistake that you can recover from. Other times, it's a critical mistake like killing off your last male and being left with only females and the generations cease to be. It just goes to show how closely actions and consequences go hand and hand.

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Jul 26, 2019

All in all, I found the game rather enjoyable as I could freely pick it up to play a few levels or challenges. It was nice to be able to play a quick race between cooking dinner or that small time between I need to go to bed and well going to bed. Would I recommend this game to others, yes but let's be honest this is not for everyone? If you are simulation racer type you may find this game a bit too loose and wild.

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Jun 28, 2019

Slender: The Arrival did manage to perform well on the switch and of course give me some truly great scares but let's be honest. The Repetitive mechanics do start to take away from the scares and morph into frustration. The concept was great and I am impressed with how far the developers went but I think a different direction would have turned the tables.

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Jun 10, 2019

I can go on and on about the advancements and improvements that continuously grow in simulations games but let's face it, it's not going to be the last time you will hear me say that. What I can say though is the driver experience in Assetto Corsa Competizione was unique. The world textures are believable, the weather system generates a true environmental feel. The cars look great.

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5 / 10.0 - Blades of Time
May 30, 2019

The game was moderately enjoyable though it felt very much like every other title that Blades of Time obviously gained inspiration from. The gameplay was familiar but a bit lackluster as it got old fast. The decision to split ranged and melee left the game a bit disconnected, dare I say disengaging. The improvement's that where made still fall under the shadows of itself.

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