Close to the Sun
Top Critic Average
Developer: Storm in a Teacup
Publisher: Wired Productions
Born of Nikola Tesla’s vision, the Helios serves as a haven for the greatest scientific minds. An unbound utopia for research, independent from state and isolated from the gaze of society. Free to push the boundaries of matter and time.
Journalist Rose Archer steps aboard the Helios in search of her sister Ada. She quickly discovers not all is as it seems. Grand halls stand empty. The stench of rotting flesh lingers in the air. Silence. A single word is painted across the entrance… QUARANTINE
First-person horror adventure where surviving is everything
Problem-solving in order to progress the story: just what happened on board Tesla’s ship?
Danger aplenty as Rose pieces together just what happened, having no real means to defend herself
Teamwork with an ally who helps Rose navigate her way through the ship’s artistic halls
Nerve inducing exploration – defenseless and weaponless, the keys to Rose’s survival are running, hiding, and quick thinking
Close to the Sun | Launch Trailer
Close to the Sun - Official Single by Porcelain Pill
Will You Trust Tesla? | Close to the Sun
Close to the Sun manages to snatch defeat from the jaws of victory. The early parts of the game establish a genuinely interesting narrative and world before the later parts throw most of this away in favour of repetitive and dull chase sequences. The narrative remains interesting enough to keep you playing and there's some strong character development, but the ending comes as a relief rather than a reward. It isn't a disaster but it is a missed opportunity.
With interesting setting and characters, Close to the Sun starts as a piece of art, but it doesn't keep its premises due to hurried pacing and a bit superficial evolution of the story. Non trivial jumpscares and a good direction make this short game really a missed opportunity and only a decent horror adventure.
Review in Italian | Read full review