Damaso Scibetta
A great new take in the roguelite world. Skul: The Hero Slayer is a must-have for all roguelite lovers, with so many balanced builds and combinations. Suffers from an high difficulty spike in the first hours and a not so great level design, but it's surely worth a try.
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In a beautiful mix between 2D e 3D, a little girl and her shadow show us the fragility of the human mind, between fears and anxiety. Along many psychological sessions, the two characters try to cooperate to solve a large number of puzzles based on light, shadows and gravity. A little gem.
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Drawn to Life: Two Realms loses some of the series' most characteristic traits while attempting to gain new ones. The result is a mixed bag, combining interesting levels and an overall pleasant narrative department with many technical flaws, unjustified difficulty spikes and a game that often seems to aim at the wrong target audience.
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Horace is a piece of art: music, story, ideas and design of the robot are gorgeus, even if gameplay and controls lack in polishness and the entire experience is a bit too long. Be read to shed tears for Horace. It'll be worth it, expecially in this Nintendo Switch version.
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After two beautiful shorts, Bithell Games returns with a new take in the solitaires world. The Solitaire Conspiracy, unfortunately, doesn't fulfil its promises: the strategic part of the card game is poor and the story is far worse than the average Bithell story. The core gameplay is ok for a three hours game, but struggles to hold the replayability for too long.
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A beautiful piece of craftsmanship. Spelunky 2 is all a sequel should be: polished, refined, bigger. A game of learning, a game of death, a game of emergent beautiful gameplay. Every second in this game is pure art: it will frustrate you, but in a positive way in which you will shout at the TV and then smile and retry. Just to die again, until you'll learn enough.
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With its perfect controls and its intriguing mechanics, OkunoKA Madness is a love letter to all recent high-precision platforms, like Slip, The End is Nigh and Super Meat Boy. A true hardcore platform, with a lovely speedrunning twist that guides the player in a deep loop of tries and learning. A very good take, despite some too frustrating levels.
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The musical dystopia of No Straight Roads is the way Metronomik uses to face the authoritarianisms as a whole. Themed bossfights and beautiful art style create a potentially explosive recipe, but the monotony of the enemies' attacks and the low quality of the platforming negatively affect the experience.
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An interesting, but too short, adventure about a kid searching for hi lost dad. A very good tribute to classic LucasArts games from a promising studio. Unfortunately the ending of the game is somehow rushed, with linear progression and simplified puzzles and situations.
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Spiritfarer is a game about saying "goodbye" to our friends. Its management mechanics are only a shield, behind which Stella, a ferrymaster, tries to help souls living a serene departure. But their journey is also Stella's journey, full of surprises, emotion and laughs and Spiritfarer is able to turn a death trip in a boat full of life, sounds and people. What is the afterlife? How we are reaching it? Spiritfarer answers with elegance and smartness. A precious gem.
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