Close to the Sun
Top Critic Average
Close to the Sun is a harrowing and thoughtfully designed first-person exploration adventure that shows a twisted world in which Nikola Tesla's ideas came to life.
Close to the Sun manages to snatch defeat from the jaws of victory. The early parts of the game establish a genuinely interesting narrative and world before the later parts throw most of this away in favour of repetitive and dull chase sequences. The narrative remains interesting enough to keep you playing and there's some strong character development, but the ending comes as a relief rather than a reward. It isn't a disaster but it is a missed opportunity.
An interesting premisal that becomes less and less interesting while you advanced in this 4-5 hours horror adventure, that doesn't excels at anything.
Review in Spanish | Read full review
With interesting setting and characters, Close to the Sun starts as a piece of art, but it doesn't keep its premises due to hurried pacing and a bit superficial evolution of the story. Non trivial jumpscares and a good direction make this short game really a missed opportunity and only a decent horror adventure.
Review in Italian | Read full review
Close to the Sun is a smart narrative adventure, but some of its elements ruin the tension of its well-crafted world.
Close to the Sun is a masterclass in atmosphere and storytelling, sadly let down by poorly-directed chase scenes that quickly grow repetitive and tedious.
Granted, the chase sequences are frustrating and the story falls a bit flat, but there's some wonderful attention to detail in Close to the Sun's environments, and tension is present even in the game's calmest moments.
I wish my adventure on the Helios hadn’t ended so abruptly and I feel a wee bit short changed, but I’d still be really pleased if they announced an add-on
Close to the Sun is a few steps shy of a great narrative-driven horror, but its trite gameplay expels the magic its environments worked to create.
It's a game that wanted to be Icarus and fly, ahem, too close to the sun, but couldn't even manage to get too far off the ground.