GameMAG
GameMAG's Reviews
Делимся впечатлениями после прохождения уся-экшена Phantom Blade Zero.
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Active Matter places its bets on engaging exploration of a mysterious Soviet island, and also cares about player comfort while remaining moderately hardcore. Gaijin Entertainment has offered an optimal take on the extraction shooter for those looking for something new.
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Call of Duty: Modern Warfare 4 offers one of the best story campaigns in recent years.
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Gears of War: E-Day has become a clear embodiment of the modern problems of American game development and of Microsoft in particular. An inadequately large production budget forced the developers not to take risks, and as a result we got a rather boring story and gameplay that in certain aspects has even degraded. Sorry, but rewriting the origin story of the chainsaw gun for the third time doesn't amount to a breakthrough.
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Silver Pines can't be called a groundbreaking horror game. However, it's a solid project with excellent atmosphere of magical mysticism, decent puzzles, and an interesting story. The only thing that can spoil the impression is the unsuccessful combat system.
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Ultimately, Valor Mortis turned out to be a fairly decent Soulslike that knows how to reward you for honed skills and punish you for mistakes. It needs some time to get up to speed before all the mechanics start working in unison as they should.
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Star Wars: Galactic Racer is a wonderful gift for players who have grown bored with the 'realism' of Gran Turismo 7 and the search for any remotely interesting activities in Forza Horizon 6. Fuse Games has offered a chance to go back to the second half of the 2000s, when arcade racers were at their peak popularity and offered unusual gameplay solutions. Few are capable of that nowadays, so this chance is not to be missed.
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Apart from its pretty visuals, Marvel's Wolverine has simply nothing to offer. There's no particular spark here, since the task was to appeal to the widest possible audience, strictly according to Sony's GOST. Insomniac Games has produced a big-budget analogue of the licensed games that used to come out right on the heels of film premieres.
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Clive Barker's Hellraiser: Revival had all the components to become a hit. However, stylish design and well-written characters are unable to save mediocre gameplay and irritating puzzles combined with outdated mechanics. On top of that, in 2026 what's happening on screen is incapable of scaring an audience that has lived through a pandemic, an AI boom, and numerous military conflicts.
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Transport Fever 3 turned out to be a game of big ambitions. Building a functioning logistics network is quite a challenging task, and the developers tried to implement it across several time periods as well. The result is engaging, though the interface here definitely needs refinement.
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Devolver Digital ended up with a dead game that seemingly no one knows why it was made or who it was even made for - and unsurprisingly, nobody bought it. Honestly, that's probably for the best. The gameplay isn't interesting, the roguelike mechanics are barely there, and playing with fewer than five people is both boring and frustrating.
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Onimusha: Way of the Sword is a pristine game that is very often trapped in its attempts to solve the problems that were never really there. Cut out all the fat, streamline the experience, and with the sequel you can get yourself a really outstanding action title. To live is to suffer, and as it stands, you really do have to suffer with some of the parts of Way of the Sword.
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DragonSword: Awakening is an excellent adventure in the spirit of Tales of, but with residual elements of the gacha world and overly slow character progression. Parallels can be drawn here with Granblue Fantasy: Relink, though the Japanese project still comes off looking better than its Korean counterpart.
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MARVEL Tōkon: Fighting Souls is a deep and incredibly fast-paced fighting game that manages to breathe new life into the familiar team-based formula with its 4v4 format. It has a satisfying combat system and fantastic art direction, but all of that is held back by a lack of content variety. If it weren't for the frustrating online issues, Arc System Works' latest creation would be easy to recommend to just about anyone - whether you're a fighting game fan or simply looking to spend a few enjoyable evenings with your favorite superheroes.
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Dune: Awakening is the result of Funcom's panicked flailing - in trying to please everyone, it pleased no one. You can find interesting content in it, but it's like looking for a needle in a haystack while hacking your way through the impenetrable thicket of the original story campaign. This is especially true for solo playthroughs, which the developers are now positioning as one of the key ways to play.
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The Blood of Dawnwalker is not the worst game, but it doesn't amount to a revolution in the genre. Perhaps if the timer had been stricter, things would have been different. Then you'd really have to make agonizing choices, cutting off entire quest branches with a careless phrase. As it stands, the end result feels too soft and even unnecessary. As if at some point at Rebel Wolves they got scared that audiences wouldn't like the restrictions, and then reworked the timer. So every plus comes with a minus.
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WheelMates feels like one good level for Split Fiction that was stretched into a full game for some reason. There's a strong sense of a shortage of interesting co-op activities for the RC cars.
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Star Wars: Zero Company is a splendid tactical game with engaging gameplay that offers plenty of room for experimentation, and a very solid story within the Star Wars universe. Its creators managed to perfect the ideas that Firaxis Games couldn't properly realize back in the day. However, Bit Reactor's creation is currently in dire need of patches aimed at improving performance and ironing out a number of unpleasant rough edges.
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The Sinking City 2 is a linear and utterly derivative game that is nonetheless well-crafted and visually stunning. That said, it can still be enjoyable if you ignore its toothless political agenda and a number of idiotic design choices. This budget Resident Evil clone can very well hold its own against other horror projects on the indie scene, which is no small achievement.
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Asobo Studio has delivered a fantastic adventure, leagues ahead of A Plague Tale: Requiem, and a clear demonstration of how much the team has grown. Unique, story-driven single-player experiences like this don't come around nearly as often these days, so this isn't one to skip. Resonance: A Plague Tale Legacy is absolutely worth playing.
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