Semyon Strandov
Onimusha: Way of the Sword is a pristine game that is very often trapped in its attempts to solve the problems that were never really there. Cut out all the fat, streamline the experience, and with the sequel you can get yourself a really outstanding action title. To live is to suffer, and as it stands, you really do have to suffer with some of the parts of Way of the Sword.
Review in Russian | Read full review
All of Pragmata is built upon a solitary idea that slowly, bit by bit gets expanded into something much more. And this is where the game truly shines - in its constant ability to reinvent itself and to put the core gameplay into whole different contexts. It's a perfect unity between a simple but fun concept and an almost perfect execution.
Review in Russian | Read full review
13 Sentinels: Aegis Rim is a really strange case, but in a good way. It's outstandingly beautiful, engrossing the player with some great narrative, telling a story about love, friendship and giant mechs. But the overal stucture of the game often exist in an unplesant dissonance, and it's hard to ingnore that the tactical battles can't provide any real gameplay challenge. If you can live with all of that, you should defenetly try Vanillaware's newest project. If only for the chance to unravel intriguing mystery of a talking cat.
Review in Russian |