Gaming Nexus's Reviews
A Void Hope is one of those games that you want your friends to play through, so you can all talk about it later on. Platforming that has a great old-school SNES feel, with a story that is better shown than told. I found each level to be unique enough, especially when accompanied by the soundtrack, that I didn't feel like I was replaying the same level again and again. My only complaint is the need to replay some levels in order to fully clear such a short game harshes the vibe, but only a little. Play it when its dark or cloudy out, when you're in the mood to experience something with feeling; A Void Hope was clearly made with love.
With the core team assembled, Final Fantasy VII: Rebirth feels like embarking on a fantastic adventure with a gang of your best friends. More open, action-packed, and surprisingly funny, Rebirth gives players days of content and the freedom to pursue it, while still telling a wonderful and cohesive story. Every aspect of Remake has been examined, refined, and improved. This is the franchise's Empire Strikes Back, in all the best ways.
It's indifference that takes me out of Bandle Tale. I couldn't get into the world building, I couldn't get behind the constant back and forth running that quests have me doing. I never felt like I found my stride. The mini games - especially the cooking - was fun, something that would be excellent to play with a friend. But this single player crafting sim is too cute for its own good. Unlocking new abilities was fun, but the new abilities never felt game-changing, just another new chore to add to the rotation. If you are into League of Legends and want something that feels like a celebration of the cute characters of that game, Bandle Tale might satisfy you in the short term. But as the game spans upwards of 40 hours, I struggled to maintain interest.
D-Day Enhanced offers fun gunplay that only sporadically functions 100% correctly, in addition to myriad bugs and a paltry player base. The bugs can be squashed in the weeks ahead, but the lack of players and subsequently poor AI make this one a tough sell.
Banishers: Ghosts of New Eden is a deeply emotional collection of human stories, of both the protagonists, but also the settlers of New Eden. The combat is nothing great, but the stories within certainly are. You'll be surprised at how easily you can empathize with late 17th century colonials, which is the magic of developer Don't Nod.
Tekken 8 is not just a return to form, it's a Tekken masterpiece. Without question, this is the most fun I've had playing a Tekken game in a very long time. It's only a matter of time for people to call this one scrubby too, and I am here for it. Harada, hat tip to you. Beautiful and very fun game.
While the strangely gun-focused combat isn't anything to write home about, the filmic story elements in Suicide Squad are enough to carry the day, at least for the duration of the campaign. While I wish there was more to do in Metropolis, it is a beautiful setting for a game, and watching the cast of weirdos and losers skewer some of DC's finest is a guilty pleasure. While the end game doesn't currently feel compelling, there is more to come, so we'll reserve judgement until we see how that plays out. As it stands, this is a mild recommendation for a mostly painless, often funny game.
Casper Croes and his crew understood the assignment. Alisa is pure Playstation One-style 90s survival horror in the best way possible. There is so much love and passion put into this game, and a true understanding of tone and aesthetics and gameplay that made those games so much fun. If you grew up with these games like I did, I cannot recommend Alisa enough.
Momodora: Moonlit Farewell doesn't do anything groundbreaking for Metroidvanias, but it really doesn't need to. The art style and music suit the game well given the story and the various sigils, relics, and companions to collect, along with health and magic upgrades, give you plenty of ways to customize your playstyle, though they can make things a bit easier than it seem like they should. If you enjoyed Momodora: Reverie Under the Moonlight or just have a bit of a Metroidvania itch, Momodora: Moonlit Farewell can definitely scratch it for a while.
Ultimately Hitman: Blood Money Reprisal is an 18 year old game that feels optimized for mobile, but yeah, also lands on the Switch. There are some decent quality of life upgrades but the visuals show their age. The story and missions stay true to form in what was always one of the best Hitman narratives. I expect a little more on the Switch and while this might seem a more premium experience on something like an iPad it doesn't quite hit that same height on Nintendo's console. It is still a good game, and is a cool throwback to a really accomplished peak in gaming's past.
The scope and depth of Like a Dragon: Infinite Wealth are stunning, as is the amount of addictive fun the game provides. With a ton of new mechanics, minigames that are more like full-sized games, and great characters, this enormous (and enormously entertaining) action/RPG title is one of the best values in AAA gaming. Like a Dragon is willing to do anything to entertain you. You should probably get on board if you aren't already.
Regardless of if you're experiencing the story for the first time, or returning for the $10 upgrade, this is the definitive version of one of the finest video games ever made. It's worth playing for the story alone, but the No Return mode is an intense and fun addition that might keep you around longer than you expect.
Prince of Persia: The Lost Crown strikes a harmonious balance between combat, puzzles, and exploration, providing a satisfying blend for players. The shadow of the deluxe edition looms, introducing cosmetic items and early access at a questionable price point. Despite this, the core game experience remains untarnished, making the deluxe edition an optional, albeit somewhat disappointing, add-on. Prince of Persia: The Lost Crown is a delightful journey, offering a well-paced adventure that managed to keep me engaged from start to finish.
Towers and Powers is an excellent example of how virtual reality can enhance certain genres. I've played tower defense games before, but what I didn't know until now is that VR is the definitive way to enjoy them. Towers and Powers convinced me of that, making it an easy game to recommend on PS VR2.
TEVI is an enjoyable game with a great art style, fun dialogue, and a combat system that can somehow be both simple and complex at the same time. The Metroidvania-style gameplay isn't quite as strict as others in the genre and most of the bullet hell scenarios take place during the boss fights which require a good amount of patience and strategy. If you enjoy the demo, I definitely recommend checking out the full version.
While I eventually began having fun with Avatar: Frontiers of Pandora, the game was a very difficult nut to crack. Rather than being open to the way I wanted to play it, Avatar pushed me to find the way it wanted to be played, and then kinda punished me for doing so. Frontiers of Pandora should feel free and flowing, but I've found a lot of the experience to be restrictive and near-punitive. Once I pushed through the game's many barriers to entry, I started having a good time, but don't expect to just jump in and have fun. Like Jake Sully, it's going to take a while to find your Avatar-legs.
Despite its flaws, Gothic II remains a fascinating relic, a testament to the ambition and innovation of early open-world RPGs. While its clunky controls, outdated mechanics, and fetch-quest-heavy narrative might not resonate with modern players, its intricate world-building, hidden secrets, and surprisingly complex player agency shine through even today. It's a game that demands patience, but rewards exploration with a sense of discovery and genuine joy in overcoming its challenges. Ultimately, Gothic II's legacy lies not in its polish but in its pioneering spirit. It helped lay the groundwork for the genre we know and love, and for that, it deserves our respect, even if I ultimately choose to leave its clunky controls and endless errands in the past.