Shadowplay: Metropolis Foe is interesting and challenging, but definitely not recommended for players new to deck building games. The amount of strategy needed to progress through even the early stages can be far greater than more basic deck builders such as Ascension and Star Realms. However, deck building veterans should already have the skills needed to properly build and maintain their deck as they play and can work with equipment that goes along with it. If you want a challenging deck-building game, Shadowplay: Metropolis Foe will give you that challenge.
A fantastic Metroidvania. The graphics and animation are great and the music is nice and relaxing, provided the occasional difficulty spike isn't stressing you out. There are performance stutters on the Switch version, and a couple of trial-and-error areas that can get annoying, but overall they didn't really sway my overall opinion on the game. If you're a fan of Metroidvania-style games, definitely give Unbound: Worlds Apart a shot.
Curved Space isn't quite what I thought it would be when it comes to twin-stick shooters, but that's not saying it's bad by any means. The concepts are interesting, flying around and shooting down enemies while on planets that can loop themselves inside-out. However the boss fights can be downright tedious and it's not fun getting bounced around all over the place when getting shot and hit by enemies. The Survival Mode is where I spent most of my time as it felt the closest to a twin-stick arcade-like experience. If you like space shooters you might want to give Curved Space a shot. But for those wanting a more traditional twin-stick shooter experience, you might be a bit disappointed.
Smelter is a game that's a mix of platforming and real-time strategy, though it's the platforming that shines more. The controls are tight and the challenge is pretty fair though it can ramp up quite a bit later on. Plus the Trials are a great way to test your skills and help unlock new abilities. The RTS segments aren't bad but they feel a little too simplified with no major consequences.
Tasomachi: Behind the Twilight is nice and relaxing-and that's about it. While the game is nice to look at and listen to, there's very little challenge and, for a collect-a-thon, I can see where that can turn some people off. If you don't mind a simple game then the budget price tag might not seem too high. But if you're looking for a challenge, you definitely won't find it here.
Sword of the Necromancer is by no means a perfect game, but it's still enjoyable with a few issues here and there. Tama never feels like she's getting stronger and the monsters you summon are hit and miss as to whether they'll actually be effective in a fight or just randomly run around the room going nowhere near where you want them to. The bosses are also hit and miss when it comes to those that require strategy and those that just have you run away for a bit before getting in one or two hits and repeating. However, the story is great and well voice-acted and the soundtrack has a lot of nice tracks to listen to.
Cathedral is a pretty good Metroidvania-style game that can be difficult at times, though that tends to come with the genre. That said though, the game looks great and for fifteen dollars, I'd say its definitely worth picking up. As for me, I'll definitely be taking another trip through the game down the road.
Golden Force harkens back to the days of difficult Super NES-era games, but the difficulty at times doesn't feel natural. Between some enemies occasionally spawning nearly right in front of you, the occasional dropping framerate with numerous enemies on the screen, and the issues with the camera when moving downwards, coupled with long boss fights–including right at the start–the game can be a bit too difficult for some players and turn them off altogether. Buying things in the shop helps a bit. But as expensive as they are you won't be buying too many in each world without grinding out coins. Overall it's not a bad game, but the difficulty seems a bit high. And with the game as short as it is, you're either going to have issues with its difficulty, or complete the game rather quickly.
Oceanhorn 2: Knights of the Lost Realm looks and feels like a Legend of Zelda game, which is good. But comparing it to the Zelda series might lead to disappointment whereas, on its own, it's mostly enjoyable. If you're looking for a Zelda-like experience, Oceanhorn 2 should help fulfill that void for a while, as long as you give it some time to do so.
Torchlight III is an enjoyable game but is also a bit more simplified than the previous entry in the series. While the Relic system brings some new ways to customize your character, the lack of a regular flowing of skill trees and spending stat points makes it seem like you can't quite customize your character as much as you'd like with stats being tied into your gear. The new fort system is nice but I really only found myself using it to stash gear I wanted to keep and to swap out pets. Overall while I did enjoy my time with Torchlight III, it felt like a downgrade from Torchlight II and fans of the series might want to wait a bit before picking this one up.