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Crackdown 3 feels like a product of a prior generation. If it had been released in 2014 or 2015, alongside Saints Row IV or inFamous: Second Son, people might have lauded the way it has to smoke out your opponents and praised its many opportunities for destruction.
There is so much game here in Kingdom Hearts 3, and it’s all coming from the mind of an auteur with far too much power. But if you dare to take that plunge, as much of an investment as it is, there is a great adventure to be had here. So much adventure. Probably too much.
Other than laughter and the occasional satisfaction of seeing a crazy plan come together, Just Cause 4 doesn’t illicit much of an emotional response. It’s ugly, monotone, and almost feels incomplete. Even some of the character animations look lazy, as though the characters themselves are saving their energy for something. The game isn’t without its charm, certainly, but that charm doesn’t amount to much when it is marred by a plethora of other issues. Just Cause 4 approaches its potential, but doesn’t quite seize it. Considering how well the game performs at its peak, that is a real shame.
Ultimately, while the setting, characters, and storytelling feel right at home, Darksiders III swings for the fences with its combat ambitions and only just barely manages to get on base. It gets points for trying something new, but the end result is a muddled set of ideas that clash with each other, with nothing in place to soften that collision.
Bethesda claims that the Fallout 76 servers will last “forever” and, while it may not take that long to patch bugs and improve the experience, my foray with the launch version has left me with an abundance of bullet points that need attention. My biggest hope is that Bethesda will take our suggestions and criticisms as a call to action to tweak the faulty mechanics and build more features into a game that has a ton of potential.
It has enough content to keep you occupied, possesses a decent progression system that keeps you invested, and will receive free future DLC without a whiff of loot crates or microtransactions. However, it follows an expected blueprint that may quickly grow stale for players looking for a fresh FPS experience.
The Ghost Mode has potential for those who feel like they are going to put upwards of 30 hours into it, but I feel like it could be a while before Sniper Assassin hits its peek. If you are an Agent 47 fan, it is time to grab your briefcase and put on your suit again.