While it sounds like a lot of changes are present here, and a lot is new, Pokemon Sword and Shield doesn’t really feel all that different. The Wild Area does change things up quite a bit, but it isn’t completely revolutionary just yet.
There are some strong elements here, and the balance between day and night activities can provide a good loop. It handles well, not letting obstacles get in people’s way, and gives folks a lot of extras to shoot for. Yes, it could use a more lifelike world, a more interesting story, and a better soundtrack. But, what’s here is fun. That’s what matters most right now.
Code Vein feels like it wants to take the idea of community and important AIs and marry it with the gameplay and ideas prevalent in Soulslikes. It is a story-heavy affair that wants you to care about its characters, while also helping you find your way in a demanding world with thoughtful combat. There are some technical hitches along the way, such as frame rate drops, but they're the sort of problems that could very well be eventually fixed with patches. For now, it's a largely successful experiment into some new ideas.
Reel Fishing: Road Trip Adventure is a rather rudimentary game. It doesn't have a huge array of fish, and its locations aren't exactly packed with personality. It borrows ideas and looks from games that are much brighter and more engaging, then pales in comparison. It isn't a terrible game, but it feels very bland and eventually feels like you're going through the motions just so you can keep engaging in the same activities over and over again.
Erica isn’t exactly ambitious when it comes to FMV or adventure games. But it doesn’t have to be. It is a succinct experience with lots of different choices that change the story and lead to different sorts of outcomes. It is well performed has good transitions, and there are no overly-complicated inputs.