From a preservation standpoint, Collection of SaGa Final Fantasy Legend does everything people would need. You have all three games easily accessible in a single compilation. You can hop in without much effort, go through each one, and perhaps go through things a little more swiftly than you normally would.
Basically, with Taiko no Tatsujin: Rhythmic Adventure Pack, you are getting the game for its two RPGs. Rhythmic Adventure 1 is okay enough, I suppose. You can see it set a precedent and, insensitive depiction aside, has its moments. Rhythmic Adventure 2 is genuinely enjoyable, cool, and moves at a great pace.
Pretty Princess Party is one of those games where the target audience is definitely little ones, but it falls into a unique position where elements of it might appeal to other people too. Basically, it isn’t only about simplistic minigames and dressing up. It’s about building up your repertoire so you can customize a castle.
Unreal Life is a special sort of adventure game. It’s hauntingly beautiful, with a story that is more touching than you might expect. Especially when some of its primary cast members are an amnesiac young woman, an AI traffic light, and a anthropomorphic penguin.
I suppose it sort of feels like Hyrule Warriors: Age of Calamity is a dream game. It’s the ideal of what people might want to happen in The Legend of Zelda: Breath of the Wild’s world. You’re given free rein over multiple characters from this installment, each with their own sort of playstyle and capabilities.
Touhou Spell Bubble is something special. I’d call it the best Touhou Project spin-off to be localized and one of the best Puzzle Bubble games in years. I do wish it included some Side Stories at the outset and some elements are intimidating. However, it’s so unusual and unique. I can’t say I’ve played any puzzle game like it.
Sakuna: Of Rice and Ruin is a game that grows on you. People accustomed to farming simulations like Story of Seasons or even Rune Factory will find themselves forced to suddenly pay way more attention to the process of growing crops than before, then be patient since it will be in-game years before you “get good” at growing crops. Folks coming in because the combat seems satisfying will have to understand this is a game where constantly revisiting areas and keeping up with farming will be necessary to make any sort of significant progress. And everyone will have to deal with the fact that the lighting system and fonts will sometimes make you strain your eyes as you try to get things done.