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If Ninja 1987 had actually released in 1987, it would be remembered today as a middle-of-the-pack action-platformer.
Its approach to fan service is frank, so fans of lewd games might consider it given how scarce overtly sexual content has become on the market; but it's too casual to be an effective point & click title, even if some of puzzles are worthwhile.
By lacking a sense of purpose or direction, it feels like Guerrilla Games & Studio Gobo couldn't be as creative with the license as they ought to have been; and, as a result, neither can you.
Even after accounting for The Veilguard's numerous flaws, perhaps Bioware's greatest offense is also its most ironic: making a Dragon Age game that feels pathetically toothless.
In the end, Farmagia isn’t a must-play game, but it’s a perfectly fine way to pass the time.
There's a lot of potential hidden away in Divine Dynamo Flamefrit that, unfortunately, goes unrealized. Still, what we do get is fairly good: a silly, knowing storyline; flashy, crunchy action; and rock-solid boss battles.
The oddly-named Cozy Game Pals blends unabashed nostalgia, earnest emotion, and a tense atmosphere to make a retro-horror experience that earns its time under the spotlight.
Alan Wake II's final expansion doesn't necessarily end with a whimper, but it was primed to end with an ear-ringing bang we'll never hear.
For all of the ambitious transmedia gimmicks surrounding it, Reflector's first title fails to awaken any sustained interest due to shoddy execution.
Despite some faults, including simple puzzles, a clunky control scheme, and tedious exploration, Hifumi Kono's seminal survival-horror game is worth playing, at least once.
Nomada Studios' sophomore effort Neva-r ceases to impress – in spite of a couple of missteps.
Once again, the Gold Master Series proves to be the gold standard in game preservation, documentation, and celebration.
As both a dull walking sim and story, Tonguç Bodur's latest feels like yet another purposeless jaunt.
The games here are arguably better overall than those in Volume 1, mostly due to the greatness of GunForce II, but they've received fewer upgrades. Hopefully future installments will include more refinements, more bonus content, and more ways to appreciate and celebrate each game.
Metaphor: ReFantazio is a magnificent heroic fantasy JRPG, the likes of which we haven't seen for decades.
For a new IP, Card-en-Ciel shows potential. The premise is intriguing, the core rules and mechanics provide a strong foundation for tactical decision-making, and the replay value is absurdly high. Regrettably, the campaign that houses everything is a slight letdown, due to clichéd storytelling, forgettable characters, and generic, tedious dungeons.
In terms of murder mysteries, it doesn't get much better than Master Detective Archives: Rain Code Plus. The setting is fascinating, the story provocative, the characters full of personality, and the game world dripping (literally) in atmosphere. The only area where it stumbles is gameplay, which, unfortunately, is the most important area.
Strange Scaffold's shooter is like a drunken boxer in a bar brawl: lacking consistency, but the blows that connect are knockouts.
Even with a short running time and a lack of special set-pieces, Iron Meat does justice to the genre, not to mention its own on-the-nose name.
By marrying the expectations of a typical top-down 2D entry with the improvisational, do-it-yourself gameplay from Breath of the Wild and Tears of the Kingdom, Grezzo has arrived at a winning formula that mixes old and new. That said, not everything is perfect: the echo system isn't great in combat situations and the game's dungeons demand more complexity.