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While relatively cheap, Hyper Games' Snufkin expansion suffers by reducing the already-streamlined foundation of the main game. This low-stakes story has heart, but it doesn't have any bones.
Melody of Moominvalley is a fitting subtitle to highlight Hyper Games' most ironic misstep: forgetting that everyone grows bored of hearing the same song on repeat.
Even if, as a remaster, Ys Memoire doesn't move the needle much, the base game is absolutely worth playing, both for admirers of action-RPGs and for newer Ys fans who want to experience Adol's earlier adventures.
Marvel Rivals has shaken up the hero shooter genre with its near-perfect blend of visuals and gameplay, while scrapping many of the failed ideas pushed by its competition, leading to an overall great experience.
Due to rarities like Dead Connection and Warrior Blade, and a couple of classics in Bubble Bobble and Rastan Saga, Taito Milestones 3 is a fairly good investment for arcade enthusiasts and retro game collectors. Its biggest problem, outside of a handful of middling titles, is the same flaw that has affected all three compilations: a lack of special features and connective tissue binding the games together.
Although Outlaws' post-launch updates and its own design nuances put Wild Card in a more favorable light, you're still being dealt a lousy hand.
If Ninja 1987 had actually released in 1987, it would be remembered today as a middle-of-the-pack action-platformer.
Its approach to fan service is frank, so fans of lewd games might consider it given how scarce overtly sexual content has become on the market; but it's too casual to be an effective point & click title, even if some of puzzles are worthwhile.
By lacking a sense of purpose or direction, it feels like Guerrilla Games & Studio Gobo couldn't be as creative with the license as they ought to have been; and, as a result, neither can you.
Even after accounting for The Veilguard's numerous flaws, perhaps Bioware's greatest offense is also its most ironic: making a Dragon Age game that feels pathetically toothless.
In the end, Farmagia isn’t a must-play game, but it’s a perfectly fine way to pass the time.
There's a lot of potential hidden away in Divine Dynamo Flamefrit that, unfortunately, goes unrealized. Still, what we do get is fairly good: a silly, knowing storyline; flashy, crunchy action; and rock-solid boss battles.
The oddly-named Cozy Game Pals blends unabashed nostalgia, earnest emotion, and a tense atmosphere to make a retro-horror experience that earns its time under the spotlight.
Alan Wake II's final expansion doesn't necessarily end with a whimper, but it was primed to end with an ear-ringing bang we'll never hear.
For all of the ambitious transmedia gimmicks surrounding it, Reflector's first title fails to awaken any sustained interest due to shoddy execution.
Despite some faults, including simple puzzles, a clunky control scheme, and tedious exploration, Hifumi Kono's seminal survival-horror game is worth playing, at least once.
Nomada Studios' sophomore effort Neva-r ceases to impress – despite a couple of missteps.
Once again, the Gold Master Series proves to be the gold standard in game preservation, documentation, and celebration.
As both a dull walking sim and story, Tonguç Bodur's latest feels like yet another purposeless jaunt.
The games here are arguably better overall than those in Volume 1, mostly due to the greatness of GunForce II, but they've received fewer upgrades. Hopefully future installments will include more refinements, more bonus content, and more ways to appreciate and celebrate each game.