Robert Workman
It may not reinvent the wheel for classic Grand Theft Auto experiences, but it’s nice that it keeps that spin going.
Out of all the retro compilations Konami has coming our way, Anniversary Collection is probably going to be the weakest. Its collection of games is questionable, especially with “classics” that are anything but. That said, though, it’s a sure-fire hit for fans of hard shooters, especially with the Life Force and Scramble games thrown in.
Everything about Cuphead just feels right, even all these months after its original release. As it stands right now, this game is nearly flawless in its own right, thanks to its responsive controls and signature style.
Claybook is a game that could’ve easily built upon its foundation (like actual clay) with a little bit of better programming and the inclusion of more options. As it stands, the potential is there to be a truly great game, but it’s not quite strong enough to get there. Not yet, anyway.
We’ll see how Nightdive’s seemingly upward trend continues as they start bringing other Acclaim classics to the system but for now, we’re perfectly content with enjoying what Turok has to offer.
This chapter of the series has something to offer for everyone with its array of characters, unpredictable story and impressive combat. Don’t think about it, just jump in and enjoy the Devil Trigger goodness.
RemiLore would’ve gone much further with its journey if it had a fairer saving system and some form of evolution with its combat. But it’s not bad in its current form, with hours worth of combat-based gameplay to enjoy, along with a fun, bouncy visual style and humorous dialogue.
Pirate Pop Plus has its simple pleasures, but in the face of superior competition like Pang Adventures, it comes up just a bit short. Game Boy fans may want to give it a look, especially for its cheap price tag and entertaining gameplay, but don’t expect a fantastic voyage across the sea.
Even with mild inconsistencies with storytelling and some weird Titan skills, Titanfall 2 is everything we could’ve hoped for a sequel to be. Everything comes together quite beautifully here, from the fluid gameplay to the wonderful presentation, and whether you prefer single or multiplayer, there’s a lot to get through here.
Really, there’s not much good I can find with Mark McMorris Infinite Air. The control system is frustrating beyond belief, and the game provides minimal guidance when it comes to figuring it out and moving forward.