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Infinite Air with Mark McMorris

Maximum Games, HB Studios
Oct 24, 2016 - PlayStation 4, Xbox One, PC, Xbox Series X/S, PlayStation 5
Weak

OpenCritic Rating

48

Top Critic Average

0%

Critics Recommend

Game Informer
5.5 / 10
TheSixthAxis
4 / 10
IGN Spain
5 / 10
Wccftech
5.5 / 10
PlayStation Universe
3.5 / 10
ZTGD
5 / 10
COGconnected
45 / 100
Push Square
5 / 10
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Infinite Air with Mark McMorris Media

Mark McMorris Infinite Air - Launch Trailer | PS4 thumbnail

Mark McMorris Infinite Air - Launch Trailer | PS4

Infinite Air with Mark McMorris Screenshot 1
Infinite Air with Mark McMorris Screenshot 2


Critic Reviews for Infinite Air with Mark McMorris

Sure you can go anywhere among these virtual mountains, but it’s the “do anything” part that trips the game up

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The more positive features in Infinite Air are somewhat overshadowed by core gameplay in need of refinement and a progress system that punishes players, restricting content based on skill. Sadly, it marks a sloppy start to the latest run of snowboarding games podium.

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Mark McMorris Infinite Air it's a cold game who lost his great intentions becaus its poor control.

Review in Spanish | Read full review

Mark McMorris Infinite Air is a disappointing snowboarding game, despite great world editing tools. Its needlessly complex tricks system hinders most of the enjoyment you could potentially have on the slopes.

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There’s some positives to be found in Mark McMorris Infinite Air’s setup, but some poor design and plenty of shambolic mechanics throw this rider from its board. The wait goes on for this generation's first decent snowboarder.

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Infinite Air is the epitome of an OK game. Nothing stands out, and the fun to be had is minimal. Also at the $50 price point it is hard to recommend to anyone, especially with Snow being free-to-play, and Steep just around the corner. It feels like the start of the genre and not the ultimate entry it so desperately wants to be.

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While Mark McMorris Infinite Air roughly gets the basics down of what comprises a snowboarding simulator, it fails to provide anything unique or captivating to make it this generation’s “must have” snowboarding simulator.

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Mark McMorris Infinite Air gets the fundamentals roughly right and has quite a bit of customisation, but that's about all there is to it. It's a blank, newly laid sheet of snow – fresh and clean, but nothing exciting comes of it.

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