While I can appreciate the game's own attempt at experimentation with its indefinite gameplay, tabletop format, and fragmented story, I could not find much enjoyment in constantly wondering what I was doing and asking myself why I was still playing.
Alongside from its setting, Pillars of Eternity II improves in almost every way upon the already celebrated Pillars I, from the obvious, such as improved graphics and increased voiceovers, to the details, like better stealth mechanics and a new day-night system.
Ittle Dew 2+ is a perfect fit for the portable Switch, and a supplement if you've been missing a top-down Zelda title on it. It has its own brand of humor and is chock-full of creativity with its visuals, dialogue, and puzzles, but can be found lacking with regard to its repetitive, unrewarding combat.
After a bumpy start with its combat, Pyre lives up to its predecessors with its rich lore, stunning art design, and interactive narrative. With the choices that you carry out altering the story, Pyre's diverse cast of characters in such an imaginative world makes it one to return to after you beat it, possibly again and again.
It is a welcome step back from the previous 3DS Fire Emblem games as it focuses on a tighter narrative while providing us with a glimpse towards the future as Shadows of Valentia ventures into new territory with its explorable areas and fresh gameplay mechanics.