Tyranny

StrongTyranny header image
81

Top Critic Average

73%

Critics Recommend

PC Gamer
75 / 100
Game Rant
4.5 / 5
Fextralife
9 / 10
IGN
8.3 / 10
Eurogamer
Recommended
Game Informer
8.3 / 10
GameSpot
8 / 10
Polygon
7.5 / 10
Creators: Paradox Interactive, Obsidian Entertainment
Release Date: Nov 10, 2016 - PC
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Tyranny Media

Tyranny trailer - PC Gaming Show 2016 thumbnail

Tyranny trailer - PC Gaming Show 2016

Tyranny Screenshot 1
Tyranny Screenshot 2

Critic Reviews for Tyranny

Repetitive combat and an abrupt ending spoil what is otherwise a remarkable feat of worldbuilding.

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Obsidian returns to the world of old-school RPG gaming with aplomb through Tyranny, a fantasy epic armed to the teeth with a plot of deception and intrigue.

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Fextralife

Castielle
9 / 10
Fextralife

If you like a challenging RPG with a "classic" feel, and choices that actually change the quests and outcomes of the game then Tyranny is for you. For those worried that they will be forced to play as an evil character, I can confidently say there are more than enough "good" choices to satisfy you and not ruin your experience. Tyranny boldly goes where no game has successfully gone before and pulls it off in menacing fashion. At 44.99 USD, this game is a no brainer!

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IGN

8.3 / 10.0
Leif Johnson

Tyranny is a memorable RPG that looks great and feels fresh, even while largely working in the confines of the old Infinity Engine style. It's also the rare sprawling RPG that invites you to replay it, as its comparatively short running time and significant changes based on choice greatly change the experience from playthrough to playthrough, and combat is deep enough to last. With Tyranny, the old feels new again.

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Tyranny's depiction of evil is fascinating and thought-provoking, albeit somewhat obscured by convoluted quest-lines and repetitive combat.

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A rich fantasy characterized by deeply troubling themes, imagery, dialogue, and actions

The banality of evil is on full display in the dark and disturbing Tyranny.

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Tyranny's bad guy morality system is a little on the nose, and other aspects of the game sometimes suffer. But the game's dedication to that conceit works, setting a path of bargaining and self-examination. Even amidst self-doubt, I did summon a volcano and destroy a library — and I’d probably do it again.

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