Repetitive combat and an abrupt ending spoil what is otherwise a remarkable feat of worldbuilding.
Tyranny's depiction of evil is fascinating and thought-provoking, albeit somewhat obscured by convoluted quest-lines and repetitive combat.
Tyranny is a memorable RPG that looks great and feels fresh, even while largely working in the confines of the old Infinity Engine style. It's also the rare sprawling RPG that invites you to replay it, as its comparatively short running time and significant changes based on choice greatly change the experience from playthrough to playthrough, and combat is deep enough to last. With Tyranny, the old feels new again.
Playing as the bad guy has never been so disturbing, but despite all the nuanced decision-making the underlying gameplay is never as interesting as the premise.
A rich fantasy characterized by deeply troubling themes, imagery, dialogue, and actions
The banality of evil is on full display in the dark and disturbing Tyranny.
Tyranny's bad guy morality system is a little on the nose, and other aspects of the game sometimes suffer. But the game's dedication to that conceit works, setting a path of bargaining and self-examination. Even amidst self-doubt, I did summon a volcano and destroy a library — and I’d probably do it again.
Tyranny is most certainly a tale of two halves. The first half is immediately gripping and combat starts off a bit challenging due to the lack of abilities and options. As the game enters its second half, the plot starts to feel rushed and gameplay becomes an issue of "been there, done that." The world and lore built here are worth exploring and I anxiously await another excuse to return to this setting, but at the same time, I really hope it comes with improvements to the AI and combat in general.
Tyranny is a must-buy for the players that enjoy the RPG genre. It features thousands of options and a great plot, but with a very abrupt ending that does no good for the player.
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Tyranny is in many ways the Hamlet of videogames. By which I mean it is a fascinating exploration of the ways in which human behaviour can descend into evil, featuring a lengthy middle section defined by delay and conversation, before everything suddenly ends in a flurry of violence and a disappointing final exchange. There is much to like about Tyranny, but the game itself doesn’t live up to its narrative strengths.