The combination of Obsidian and Paradox is the closest thing to a gaming dream team we can imagine and the result of that partnership definitely does not disappoint. Simply put, Tyranny is the finest RPG to launch this year and I love it.
Tyranny is flawed, but more in the vein of a future cult classic than a failure. It's got great ideas, just not the depth to let them shine.
Muddled? I am. There’s so much going on here, but I never really feel like I’ve got a proper grip on it. It feels like a puddle the size of the Atlantic – this vast concept, but too gossamer to sink in deep. Huge stories, but minor roles in them. Exquisite detail, but all going by too fast. And yet, pretty good with it. Just not as good as what’s come before.
Another fantastic game from Obsidian, the formula they have created from Pillars has served up another brilliant RPG for people to sink their teeth into for hours of Tyrannical enjoyment.
It’s no doubt that Tyranny’s replay value is through the roof. Undergoing everything Tyranny has to offer in one playthrough isn’t probable – the possibilities appear endless.
Tyranny is a game that must be played by any RPG fan. Some may knock its “old school” approach and style, but that’s about the only complaint that could be levied against such a wonderfully unique and deep RPG. It does everything Pillars of Eternity tried to do and it does so better. Consider Tyranny highly recommended and one of the best RPGs of the year.
Tyranny is a memorable RPG that looks great and feels fresh, even while largely working in the confines of the old Infinity Engine style. It's also the rare sprawling RPG that invites you to replay it, as its comparatively short running time and significant changes based on choice greatly change the experience from playthrough to playthrough, and combat is deep enough to last. With Tyranny, the old feels new again.
Tyranny offers a unique RPG experience where the standard good vs evil format is turned on its side.
Obsidian returns to the world of old-school RPG gaming with aplomb through Tyranny, a fantasy epic armed to the teeth with a plot of deception and intrigue.
Tyranny is an excellent first step into RPGs, with an enticing storyline that manages to continually surprise and excite. While hardcore RPG fans may dislike the simplified combat and shorter core game length, these factors help the storyline shine and keep it accessible for more people. Definitely worth a look, especially for Pillars of Eternity fans.
If you like a challenging RPG with a "classic" feel, and choices that actually change the quests and outcomes of the game then Tyranny is for you. For those worried that they will be forced to play as an evil character, I can confidently say there are more than enough "good" choices to satisfy you and not ruin your experience. Tyranny boldly goes where no game has successfully gone before and pulls it off in menacing fashion. At 44.99 USD, this game is a no brainer!
A game that makes you ask yourself if evil is indeed something that must be fought is a game worth of both respect and remembrance.
Review in Italian | Read full review
Tyranny perfectly encapsulates what makes a role-playing game great. With superb writing, an engaging story and setting, solid mechanics and huge replay value, the new game from Obsidian Entertainment is a must play for all true RPG lovers. Tyranny isn't just about the triumph of evil: it is the triumph of role-playing games.
Repetitive combat and an abrupt ending spoil what is otherwise a remarkable feat of worldbuilding.
Tyranny is an exercise in depicting humanity’s worst facets, and it does so in a nuanced, interesting way while being an engaging and accessible CRPG.
The latest role-playing fantasy from the Pillars of Eternity creators puts players into a morally ambiguous universe of tyrants and mercenaries
Perhaps one of the most interesting features to make its way into Tyranny is the new reputation system. Unlike other RPGs, where morality plays a key part in the story, Tyranny takes a different path, basing its reputation system on Fear and Loyalty. Throughout the story the things you do either instill Fear or Loyalty into your party members and companions. It is an interesting way of going about the famed RPG repuation system, and it gives you a little more leeway with how you play the game. But when it is all said and done it almost feels like a wasted system. No matter what your reputation with your companions, their story never changes. They will always be there, unless you let them die, and you never get a chance – no matter how scared or loyal they area – to see more into their lives. Unlike Pillars of Eternity, which featured different quests to showcase your companion’s lives, Tyranny allows the companion system to fall flat, ignoring it in favor of stifled choices and tiresome combat.
Thanks to masterfully written dialogues, the story and screenplay of Tyranny are intriguing and well-paced. We appreciated as well the freedom provided in the character development, as well as the innovations introduced in the combat and spless systems.
Review in Italian | Read full review
Tyranny is a must-buy for the players that enjoy the RPG genre. It features thousands of options and a great plot, but with a very abrupt ending that does no good for the player.
Review in Spanish | Read full review