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Pragmata shines with one of the most original combat systems of recent years, but it doesn't quite manage to keep it feeling fresh over time. The relationship between Hugh and Diana is endearing, but its development is questionable. It doesn't quite hit the mark, but it is certainly noteworthy.
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Saros is a magnificent evolution of Returnal, knowing that downsizing is an improvement in some aspects. Gameplay-wise, it's a well-oiled machine, combined with a very particular tone, narrative, and story. It's one of those unique works that feels special no matter how many years pass. Saros is obsessive.
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Mouse PI For Hire is one of those games that reminds you why indie games are worth paying attention to. It has a visual style unlike anything else on the market, addictive combat that improves as you unlock abilities, intelligently designed bosses, a soundtrack that gets stuck in your head, and a price of €29.99 that's practically a steal for everything it offers.
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It may not be Nintendo's most ambitious game, nor the most technically spectacular, but it is one of those titles capable of hooking you almost without you realizing it, of seeping into your daily routine, and of constantly surprising you with situations as unpredictable as they are hilarious. Tomodachi Life: A Dream Life doesn't need grand artifice to shine. Its greatest strength lies precisely in that: transforming the everyday into something extraordinary, relying on chaos, humor, and the player's creativity. And when a game achieves that, it usually ends up leaving a lasting impression.
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Super Mario Bros. Wonder makes the leap to Nintendo Switch 2 along with its new expansion, "Belabel Park Encounter," which adds brand-new content to the base game, consisting of challenges in various formats. Essentially, this DLC is built around offering a new multiplayer experience within the series, becoming a kind of Mario Party designed for platforming fans; although it also includes challenges and trials for all tastes.
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Marathon requires a lot of patience and time to begin enjoying, but as the hours pass, it becomes an obsession. Bungie's signature style is present in its gameplay, but also in the construction of its universe and its difficulty. It's unique among extraction shooters, but its high barrier to entry and the constant dedication it demands won't win everyone over.
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But it's also true that when Crimson Desert clicks, it clicks in a way that very few games achieve. The world of Pywel is one of the most vibrant and detailed I've seen in years. The combat, once mastered, is a joy that hooks you. The bosses are a spectacle that truly delivers satisfaction. And the sheer amount of things you can do within this world is almost staggering.
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After two remarkable installments, Nioh 3 represents a significant leap forward for the franchise. While maintaining a foundation familiar to longtime players, the world is now far more ambitious, and the gameplay has evolved remarkably. It's a genuinely powerful entry.
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WWE 2K26 has established itself as one of the best recent games in the series, offering enough new features to satisfy fans and a standout Showcase mode, though it doesn't quite reach the legendary status of 2K14. Its wide variety of modes and stipulations makes it a very complete and enjoyable installment. However, the introduction of the Ringside Pass and the prevalence of microtransactions could generate controversy within the community.
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Resident Evil Requiem masterfully executes everything that the remakes and recent modern installments of the saga have done well. It puts us in the shoes of the charismatic Leon, revealing previously unseen nuances, and introduces us to Grace, the central figure of the plot and a character with a screen presence that even Leon cannot overshadow. And that's saying something.
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A spectacular production, remarkable in every aspect, reminiscent of some great adventures of yesteryear and ideal for any survival horror fan. With Crucible: Theater of Idols, Vermila Studios sets an enviable starting point, only improvable in a few areas.
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God of War: Sons of Sparta is decent, entertaining, and enjoyable at times, but we should expect (and demand) much more from this franchise. We're not here for Kratos to star in a passable Metroidvania; we're here for his brutality and quality to shine, to take a step forward in a genre that, unfortunately, has countless other games that are far superior to this one.
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Sometimes it's difficult to create something terrifying and disturbing without resorting to cheap jump scares, but when the grotesque and horror merge, works like Reanimal are born. Tarsier Studios' game has surpassed the original Little Nightmares in every way, adding a cooperative mode and refining the level design, sound, and atmosphere that many of the industry's most popular horror titles would envy.
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Romeo is a Dead Man is a magnificent action game, a great demonstration of Goichi Suda's authorial talent, and, above all, a necessary reminder that big-budget productions can also be daring. It's a sincere, imaginative, artistic, human, and imperfect game that tries everything in terms of gameplay, narrative, and audiovisuals, achieving a fantastical whole that will ignite passions in fans of interactive media and scare away those who merely see video games as utilitarian, just like truly memorable titles.
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Yakuza Kiwami 3 & Dark Ties is the definitive remake of the franchise. If you thought the previous Kiwami games had already redefined the first two installments with exceptional quality, this remake of the third chapter simply takes it to a whole new level.
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Octopath Traveler 0 is a true behemoth of the JRPG genre. It's a video game with addictive gameplay and a party-building system that will have you constantly switching characters, trying new combinations, and searching for the strategy that suits you best. But what's more, the world of Octopath Traveler 0 is gigantic, brimming with content, and best of all: filled with villains you'll love to hate.
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Perhaps it couldn't have been any other way: Retro Studios' game opts for a classic design, demonstrating that the franchise isn't one that has to answer to anyone. It's not always necessary to change, and stepping outside your comfort zone can, ironically, mean staying within it. Retro Studios knows exactly what it's doing. I don't think anyone would dare question something so obvious.
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Dispatch is one of the games of the year, sorry, there's no discussion here. I can't say more without spoiling, and this is a game where spoilers ruin the experience.
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Kirby Air Riders is a surprisingly deep and uniquely structured game, born from the obsessions of Masahiro Sakurai already seen in his previous works. Almost as if it were an auteur game, this new entry in the saga is clear proof of the finesse with which the Japanese creator operates, resulting in a remarkable title that blends the boundaries of several genres at once.
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Within the shooter genre, it's an absolute gem and one of the best among extraction shooters. I could easily describe it as the Helldivers 2 of 2025. It's not extremely innovative, but everything it does, it does brilliantly. It can feel a bit slow, especially at first , but it's highly addictive to keep looting, progressing with your character, trying new things, and above all, interacting with other players since its social aspect is amazing.
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