Ramón Baylos
Indiana Jones and the Great Circle stands as one of the best video games of 2024 and living proof that MachineGames is a studio that knows how to move skillfully in environments different from those we've been accustomed to in the past. It's an adventure/action game that places special emphasis on the first element and strives to make you feel like Harrison Ford himself in front of the cameras. There's no better Indiana Jones game. This must finally be its Holy Grail.
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With an overwhelming amount of new content, Super Mario Party Jamboree promises to become one of the most ambitious games in the franchise. In addition, it is a title that respectfully modifies the very essence of the saga with the aim of expanding its own limits and offering gameplay experiences never before seen in the series; thus fulfilling what anyone could expect from a Super Mario Party in 2024.
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Throne and Liberty is a full-fledged next-gen RPG thanks to both his impactful visual style as well as an incredibly polished gameplay. The game sets whole new standards for the genre, hence looking like a promising future is ahead. Now it is time to see if Throne and Liberty can truly shine on its own.
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The Legend of Zelda: Echoes of Wisdom has the potential to become a whole new series on its own thanks to the many possibilities that Zelda introduces as the main character, both narratively and gameplay-wise. It may not be the most ambitious entry in the franchise, and it definitely has some flaws, but even so there's a very big chance for The Legend of Zelda: Echoes of Wisdom to become a fan favorite game.
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Evil Empire has come up with an absolute banger of a roguelite that is not afraid to show where its inspirations lie, so much so that The Rogue Prince of Persia could be interpreted as some sort of Dead Cells 2 set in The Prince of Persia universe. If this is what the devs are really capable of, let's hope they keep finding video games that inspire the entire team.
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Hellblade II attempts to improve one of the most incredibly creative projects that landed on the video games industry a few years back, through which Ninja Theory shows the opposite sides of itself. On one hand, Hellblade II represents the peak technical performance of this generation of consoles. On the other hand, it doesn't really provide anything beyond what the first game offered. Although this sequel is really an amazing game, it feels like the studio could have pushed for something more.
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SAND LAND is definitely a good open world game, but not a game that exactly lives up to Akira Toriyama's legacy. It is unfortunate that SAND LAND's release and Toriyama's death ended up so close to each other, but it makes you feel like they could have done more with a title that finds its strengths in how close it follows the manga and how nice the fights on vehicles feel.
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Princess Peach: Showtime! It is a game that should be looked at from the perspective that it is a product for all audiences, with all the good and bad that this entails. It may not be the game you were hoping for, but it is the one that is sometimes necessary to take care of the inner child in you.
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Skull and Bones has ended up being a rather decent game for the catastrophe it could have become. Playing it, you understand why Ubisoft didn't decide to cancel it and gave it a chance. The work of the French multinational may not be the ultimate pirate fantasy, but it is indeed an open-world game with MMO elements and a solid gameplay foundation. It's not a game for everyone, and only time will tell if it ends up being so.
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Tekken is back at full force with a very solid eight entry. This next step for the franchise is full of content that resonates with Tekken's own historic legacy. Whether it is the amazing character design, both visually and mechanically, as well as through its many family dramas, Tekken 8 just knows how to do it all. The Iron Fist Tournament is definitely as good as ever.
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Nintendo goes out of its way to offer a succession of new ideas in an infinite chain of creativity to make Super Mario Bros. Wonder a point of no return for the series. Mainly, because anything the company does that even remotely resembles the games that came before it will feel flat, empty of emotion and uninspired. Super Mario Bros. Wonder is, in this sense, a new slap on the table by Nintendo; the translation of what Odyssey meant to what would be the sub-aspect of the franchise in two dimensions.
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Starfield is the best Bethesda game there's been in years. A work of infinite ambition that revisits the company's classic formula when making RPGs and transports a large part of its design to the depths of the cosmos. In terms of quality, Starfield is Bethesda's best title since Skyrim. It gives the feeling that it is the work that the studio had always dreamed of doing; a longing that has ended up transforming into the proposal of an overwhelming odyssey in which every old RPG fan can get lost to meet again.
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Street Fighter 6 is proof that we are facing the best Capcom of the decade. Shaping up as a before and after of the franchise, it is a game designed with obvious intentions to attract new people and, at the same time, preserve the incredible legacy that the veterans of the saga fell in love with in their day. It is the atonement for the ancient sins of a company that has known how to listen to its fans; it's a small step for Capcom, but a big step for the fighting game genre.
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Redfall is an open-world game that retains some of the greatest virtues of Arkane's design, but is weighed down by certain issues related to the genre to which it belongs. Possibly it will be a game that becomes something much bigger in the future, but finishing it has left me with mixed feelings. Right now I feel that, despite its successes, what shines most about Redfall is the promise of what it could become... And I don't know if this ends up speaking well or badly of the game.
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Hogwarts Legacy is the game I've always dreamed of. I never thought you could do something like this with the Harry Potter saga. Avalanche has dared to create something new, but still being faithful to the original material. We are talking about one of those problematic games because not only do they overshadow everything that has been done with the franchise in the past, but because the next title will have a very difficult time reaching the bar that has set this one. Hogwarts Legacy is the game every Harry Potter fan deserved; a work for which I was not prepared.
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The Callisto Protocol is a game that loves fear from tradition; From strictly following the expression: "If something is not broken, do not fix it". The future of the space horror genre is more than assured with the first forceful step of a work that does not hide when looking at the past; of a game that is fully sincere about showing openly from the sources from which it is inspired. Something horrible lurks deep in the cosmos, but with games like this it's nice to come face to face with its darkest horrors.
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How proud one feels to know that one belongs to a place that is seen with such beauty from the outside. Long live Pokémon... Long live Game Freak and the mother who gave birth to them.
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Rollerdrome is a roller coaster that goes up so that the tracks are finished just as you are about to go down it. It is one of those games that accompanies you through an incredible learning process. And just when you're ready for the best; just when you're ready to let yourself be embraced by him... it ends up leaving you wanting more.
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Ghostwire: Tokyo is one of the most immersive games I've delved into in recent years. It's one of those games you don't expect; of which you start with a raised eyebrow and end them with your mouth open. Tango Gameworks proves with him that moving away from Survival Horror, at least this time, has been the right decision. I will have a hard time forgetting this paranormal dimension of Tokyo.
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Triangle Strategy is an amazing game, but it could be even better if it managed to get rid of the need to spin a classic plot within the JRPG genre. Its mechanics completely eclipse everything that wants to tell us; how you play is a thousand times better than what you play for: the playable synergies between two characters are more stimulating than their dialogues and the pace of the combats is much better measured than that of their conversations.
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