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In short, if the development team had been brave enough to take a few more months to iron out the flaws, we'd likely be talking about a product of a completely different caliber.
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It's not a "gimmick game": the idea works, the technique is well-executed and promising, but it would have deserved a series of more thoughtful, enriched and varied touches and modes.
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As if this commendable rediscovery wasn't enough, M2 enriches the package with a completely original Salamander, developed with an eye on what a third installment would have been like if it had been released in the 1990s: the answer to this question is a video game calibrated for more modern sensibilities, but at the same time completely inserted into a historical continuity that will delight all fans of the saga.
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Dead Take is a fascinating experiment in blending video game and cinematic language. With an escape room feel and a psychological thriller atmosphere, Surgent Studios' experience fails to fully realize the potential of an intriguing concept.
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Everyone is obviously free to rate Mafia Terra Madre up or down based on what they want to find within the adventure. As long as they're aware of it being an honorable undertaking.
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The excellent momentum of the initial episodes is unfortunately lost in a repetitiveness caused by a lack of variation, while the few missions available leave the title's longevity dependent on the individual player's desire to obtain the highest ratings in each mission.
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Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles 2 is an extremely conservative sequel, and as a result, it has inherited both its predecessor's greatest strengths and some of its major shortcomings.
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Edens Zero is a seemingly half-hearted and unconventional undertaking: a title designed for fans who already know the story, the characters, and their powers.
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Destiny 2: Destiny's Edge isn't exactly what fans expected from the debut of what was previously called Frontiers. All the enthusiasm and desire to experiment that emerged when it was announced has unfortunately been lost on this expansion, which introduces weak mechanics and adds very little replayable, albeit valuable, content. x
Review in Italian | Read full review
The base game returns in its complete version, enhanced by the Jamboree TV expansion, which dramatically increases the amount of content included in the package. Not all of the new features seemed particularly impressive, but all things considered, it's still one of the best party games on the market.
Review in Italian | Read full review
Unfortunately, not everything works as it should, especially technically, and the difficulty curve is a bit uneven. That said, we're confident that fans of the genre will appreciate it despite all its limitations.
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Shadow Labyrinth is undoubtedly an interesting experiment, starting from an idea we'd like to see explored more often: thoughtfully modernizing a past title, reviving the key ideas that led to its creation but incorporating them into a modern framework. It's a shame the execution isn't the best: beneath the pleasant nods to Bandai Namco's history lies a derivative Metroidvania, reminiscent of a bygone era. Navigating the labyrinths is simple, the combat lacks creative flair, the protagonist's power-ups lack impact, and even the original ideas haven't been perfectly implemented.
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An honest but limited attempt to bring Hunter x Hunter into the world of fighting games, which, while not a complete failure, lacks the elements necessary to stand out in a saturated and competitive market where technical excellence has become a fundamental prerequisite.
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In short, Donkey Kong Bananza arrives in dazzling form for its (highly anticipated) debut with gamers, once again demonstrating the extraordinary skill and fresh artistic vision of the creative team led by director Motokura, who previously rose to prominence with the splendid Super Mario Odyssey.
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Eriksholm: The Stolen Dream is the debut work of a promising studio, demonstrating clear vision in terms of art direction, writing, and worldbuilding.
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Tony Hawk's Pro Skater 3+4 is a must-see for those who grew up on skateboarding (whether enjoyed or played first-hand).
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Ultimately, our encounter with Rematch gave us generally positive feelings. Sloclap has reinterpreted the rules of the game of soccer, declining them in a game context that is all about pure fun, free from all the complications that have occurred in the greatest exponents of the genre in recent years.
Review in Italian | Read full review
Engaging it with new game dynamics, with sandstorms that will change the landscape and bring to light points of interest, Fremen ruins, clearings, crashed airships. As well as, with new "interactions" between players and sandworms... maybe!
Review in Italian | Read full review
Currently, FBC Firebreak is a cooperative shooter that entertains for a few hours, but it does not have a solid enough structure to engage the player to the point of pushing them to repeat the same activities over and over again. However, its presence in the Xbox Game Pass and PlayStation Plus Extra catalog represents a significant advantage for those looking for a few hours of entertainment with a couple of friends.
Review in Italian | Read full review
Despite not fielding revolutions, the gameplay demonstrates a solidity that, even if it does not completely compensate for the shortcomings of the story, at least circumscribes its effects, giving the player a well-assorted and valid game bouquet, which offers a different balance between delivery and combat dynamics, managing to enhance both sides of the offer.
Review in Italian | Read full review