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Zero Company is an easy game to recommend to people looking for a fun tactical game and a worthy Star Wars adventure with a new, memorable crew.
To put it another way, to borrow from an epic rap battle, Insomniac's previous games provided uncharted territory; with Wolverine, the studio is just in Uncharted's territory.
But that's Valheim in one sentence: a game that hands you a goal (and a dozen better ones on the way there) and trusts you to pick whichever one you want.
Rebel Wolves’ debut game The Blood of Dawnwalker is a triumphant achievement in the art of telling rich, raw, human stories set with a more fantastical backdrop.
Assassin’s Creed Black Flag: Resynced does a fantastic job bringing one of the best pirate games to the modern age.
Despite its flaws, it’s the best entry in the entire 23-year history of Star Fox.
I'm not swimming in new waters here by any stretch of the imagination, but The Adventures of Elliot efficiently replicates those 2D adventures of yesteryear.
Terrinoth: Heroes of Descent is a great CRPG. It's not without its flaws, but no game is.
World of Tanks: Heat is a solid entry in the WoT franchise. The free-to-play model with premium paid options is a great way to bring new players into the fold and won’t risk pricing people out by costing an arm and a leg just to get started.
It’s a stellar single player adventure that, if you’re a Bond fan, is well worth the price of admission. IOI have lovingly recreated this iconic character and the world he inhabits, and while it’s not perfect, it certainly ranks among the best in the franchise.
Invincible VS is an easy game to pick up and fall in love with. I believe it has the chance to have some staying power within the ranks of the fighting game scene. With the fan following behind the comics and animated series, there is no reason why it cannot hold its own and stick around for a while. Throw in a lower-than-normal price point and smaller install size in comparison to other fighting games, Invincible VS is just more friendly to players overall.
On the whole, though, Windrose succeeds more than it falters, and it’s a surprisingly well-performing game despite being early access.
You don’t have to be a big Arena Shooter fan—or have a childhood full of campfire Capture The Flag—to find something to enjoy. If you give Last Flag a little time and meet it on its own terms, there’s a really fun, chaotic rhythm to it that starts to click. It’s weird, it’s loud, it doesn’t always go the way you want it to—but when it works, Last Flag hits in a way that’s hard to replicate anywhere else.
Saros is basically a sequel to Returnal in all but name. By building on the mechanics of its previous work, Housemarque has made Saros an even better roguelike and bullet-hell experience. It’s slick, powerful, and devilish in all the right places.
Considering how frustrating and depressing it can be to engage with something under the Microsoft/Activision/Blizzard banner these days, it’s nice to have something that speaks to struggling against powerful, hateful forces and the motivations behind that fight, rather than just being a fun distraction. I appreciate the opportunity of being encouraged to think.
The dynamic between Hugh and Diana, the combat, and the Cradle's explorer-friendly layout all combine into a fantastic gaming experience. Capcom continues to cook, and I am so happy with the results, I may just draw a picture.
Midnight isn’t perfect; there have been some bugs and hiccups here and there. In the realm of MMOs, though, that has been remarkably light, and Blizzard has been consistently patching things up. No surprise, I love it. Now, I’m off to hop back in the game.
The grind was real for me, but it was not an uphill battle; it was more of a goal I wanted to reach and keep going toward. Perhaps that is actually what Bungie was after here with Marathon. When you reach the end, and you’ve completed an insane amount of runs, you get the true feeling of running through a marathon.
Don’t misunderstand me. I’m absolutely enamored with Pokopia. Its issues aside, this is a giant step forward in the cozy game genre. In fact, even though it’s only March, I’m already predicting this to be a serious contender for Best Family Game at The Game Awards in December. With 30+ hours in-game already, Pokopia has its claws in so deep that I don’t see any reason why it can’t be my next game to hit several hundred hours. I’ve got 5 towns to build or rebuild. I’ve got more secrets to learn and Pokémon to find. Pokopia will be at the tippy top of my list for quite some time.
I can confidently say that Crimson Desert is a modern masterpiece, despite its shortcomings.